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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Arild Fines

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  1. Quote:Original post by Toolmaker To view a specific photo, I want to retrieve the photo details, and the name of the user who posted it. So, I coughed up this: SELECT P.[PhotoID], P.[Description], P.[PostedOn], U.[UserName], U.[UserID] FROM Photos AS p, aspnet_Users as U INNER JOIN Photos ON P.[UserID] = U.[UserID] WHERE P.[PhotoID] = 10; Your syntax is a bit off - you don't comma separate the tables from which you want to join before the join itself: SELECT P.[PhotoID], P.[Description], P.[PostedOn], U.[UserName], U.[UserID] FROM Photos AS p INNER JOIN aspnet_Users as U ON P.[UserID] = U.[UserID] WHERE P.[PhotoID] = 10;
  2. Does the .Play version work if you throw in a Thread.Sleep(10000) before writing "Done"?
  3. Quote:Original post by trzy Quote: Quote: Countries with laws against Holocaust denial include Austria, Belgium, the Czech Republic, France, Germany, Lithuania, Poland, Romania, Slovakia, the Netherlands, and Switzerland Source? Wikipedia and Google. Europe's favorite non-EU nation, Israel, also has similar laws. Unless you're being sarcastic: Israel is powers of magnitude more popular in the US than it is in Europe.
  4. Quote:Original post by Smeagol Iraqi law. Military intelligence.
  5. Quote:Original post by Silvo Quote:You're hiring Babylon 5? To do what? To watch, of cause! In some languages, the words for "to hire" and "to rent" are the same.
  6. Nothing is passed by reference unless the words "ref" or "out" are present. It doesn't matter whether the parameter is a reference type or a value type. In the case of a value type, the value is passed by value. In the case of a reference type, the reference (the pointer) is also passed by value. See this for a more extensive explanation.
  7. Subversion vs Visual SourceSafe
  8. Finally I understand what Douglas Adams was making fun of.
  9. Martin Fowler has a large article (which links to other large articles) on GUI architectures: http://martinfowler.com/eaaDev/uiArchs.html Quote: It also has a class that could be tied to UI controls to allow update of the GUI in response to an edit. Uh, databinding? DataObject dao = new DataObject(); nameTextBox.DataBindings.Add("Text", dao, "Name");
  10. Quote:Original post by Rebooted Apache does use .so files on Windows, but I've never been sure if they were renamed .dll files or something else. They are. LordSkeletor: try opening the .so files in something like Dependency Walker (http://www.dependencywalker.com). If they are proper DLLs, DW will be able to open them.
  11. Here's a bat file I used to do some SWIG builds with Visual C++: set PYLIB=E:\Python23\libs set PYINCLUDE=E:\Python23\Include swig -python TrapezCpp.i cl /LD /I %PYINCLUDE% TrapezCpp.c TrapezCpp_wrap.c /Fe_TrapezC.dll /link /LIBPATH:%PYLIB% I'll include some of the other files for good measure. TrapezCpp.i: /* Arild Fines */ /* $Id$ */ %module TrapezC %{ #include "TrapezC.h" %} %include "TrapezC.h" %constant FUNC F1 = f_1; %constant FUNC F2 = f_2; TrapezC.h: #if !defined(TRAPEZC_H) #define TRAPEZC_H typedef double(*FUNC)(double); double Trapez( double a, double b, FUNC func, int n ); double f_1( double ); double f_2( double ); #endif
  12. If you don't want to attach the database, change the connection in your app to connect to SQL Server directly, instead of doing the "attach file" thing.
  13. Do you have more than one instance of SQL Server running? If so, deattach it from both, and try to rerun the code. Actually, try that anyway. You can detach a database using SQL Server Management Studio.
  14. I suggest you read about using Microsoft's "Updater Application Block": http://www.theserverside.net/tt/articles/showarticle.tss?id=UpdateAppBlock
  15. It's not the size of the magnet, it's how you use it...