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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Nihdez

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  1. I'm from Barcelona too. Please, feel free to contact me if you want to chat , is nice to meet programmers in the city :)
  2. After a lot of reading on the net I came to the conclusion that C/C++ is not a requirement to start making games and that, actually, it would be a better idea to just keep learning Python and using Pygame, to start creating small projects. Thanks again everybody for your help and sorry for bringing back to life an old post. BTW: I just re-read my post, sorry for all the grammar mistakes, my native language is Spanish and I should double check what I write.
  3. Thank you! Much clearer now! ))
  4. Hello! I introduced myself couple of days ago. I've been recommended to use The C Programming Language book, but I plan to use it later on since I've already started with something else. That something else is the Zed Shaw "tutorial", Learn The Hard Way. I don't know if you guys know it but I'd like to know what's your opinion about it. I used it to learn Python too, alongside with Invent Your Own Games With Python tutorial, and it worked, but for C I'm finding it harder, I suppose it has to be with C harder nature! Apart from that I have another question, but since it's language-related and not game-related I hope I'm not doing wrong. [b]What is the difference between a pointer and a variable?[/b] As far as I've seen the uses of pointers in the tutorial I told you, they seem to work the same way. In the tuto he mentions something about bigger amounts of info, maybe I should get to structs (i don't know yet what that is ) to understand it better? Some light over the matter would be very much appreciated! Thanks in advance and regards! N.
  5. Thanks everybody for your help. I'm going to focus my efforts in learning C. I'm not in a hurry so I prefer to learn the basics of programming. I'll jump to other languages if needed and when needed. I'll be in AfterNET, #gamedev, as Nihdez See you around guys!
  6. Hello everybody. I'm new and just wanted to say hello to everybody! All my life I've been attracted to computers, and programming concretely. I've also been in love with gaming all my life, since I was 3yo I played games. I started with the Sega Mega Drive (I'm 23yo) and the Lion King game, lol. I tried to take a course at school, a programming course. The problem was the teachers were pretty much assholes and didn't help much, plus I had a job and didn't manage quite well with so many things going on, so I quited. I didn't need teachers that didn't help, neither help you to find the answers to your questions. Now I'm coming back on my own to try to learn a bit. I tasted Java on the course and Python by myself, but didn't go super-deep, since I started to see that C/C++ was the language/s most used and decided to switch. I understand the basics of programming, and already started to dive into C with the help of Zed Shaw. I'm following his tutorials. [b]I just wanted to know which books (paying and free) and which tutorials do you advise me to take. I'm more focused on game development. <- (I talk write too much, this is the actual and only question )[/b] I already understand certain things like procedural programming and object oriented programming, arrays... At least in a basic level, don't mix it too much or I'll get lost. I could make simple games with Python and Pygame, with different stages and using OOP. Not very good aesthetics though, lol! I also wanted to keep in touch with people who is learning too. I'm not a loner, I love to share what I do and so on, so I'd prefer to talk to more people that is on my level, we can make trials together and so on, and who knows, maybe in the future we are great programmers and work together! I'll be back soon asking more concrete things of C... I ask forgiveness in advance if I ask asked questions, human after all. Regards and good nite! N.