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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

turkeyremis

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  1. hey thanks for advice my game is visual based game right not to much programming or hard so i was able to do it i looked at what u said to look at i think it will help alot and make my project better since ill be able to program further thnx i dint mean it in copying guys work but teaching me how to further program mine and learn .
  2. im kinda going for a system that keeps track ass well as u need to get it to go to the next area like in my game it will be laptops and when u pick up collectable i want you go to a gui page and read a passage kinda a way to tell a story you know what i mean and what would you recommend for me to start programming this cause i am a programming noob
  3. i use unity as my game engine
  4. Hey guys im trying to build on my game by adding a collectible system like where you go around and collect items in a area now i am a noob at dev terms but i ma try to explain my set up i have 4 classes one for all props and models one for character one for lighting and one for particle effects. i use java right now for scripting . know im way over my head im at a point in developing a game that i havent crossed before cause i always enjoy designing so programming is not my strong thing i have very simple understanding of it so help would be much thanked and if you know of any asset packs or deals that offer this i would love if you would forward to me thnx plz help.
  5. okay a noob question wat is classes layout mean
  6. Hi there ppl of game dev im here with a question and it is how do I put a collectable system in my game like example there are laptops u have to find and when u find it and pick it up it show a paragraph like apiece of storry like intel in most games plz help
  7. Hi everyone at gamedev im one man band working on a unity title i excell at designing and art but drop at programming im at the point in my game where im making menus but how do i make my game save please help help i have no idea where to start. The game is a 3d scifi survival game. oh ya i use java