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About Poigahn

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  1. Bone and Face Rig? Can someone help?

    I do not know if this would work in your software, but in the software I use This is what I do.. After rigging the skeleton, I deselect all of the skeleton nodes so that the next Node I add is not Tied to them. I then add an individual node, name it, and attach it to the desired location to the mesh where I want to create movement. Then by animating that node, it pulls the mesh in the desired direction I want to create movement. For me it is generally to create dents in robots or vehicles, But this should also work for flesh characters EXAMPLE: Attach a single node to the corner of the lip mesh and draw the node and back to create a sneer. You may have to try altering your mesh by not "Welding" the lips to the Face. < Not certain about this. Of course Experimentation is going to be required.
  2. Garage Games Torque2D Torque3d

    Thank you for the response. I was able to download Torque3D Okay. What I downloaded for 2D does not start due to it looking for DirectX9
  3. I want to download both Torque 2D and 3D development software. What version download format is better and where would I obtain information on how to program in it and how to utilize the support software?
  4. Looking for someone to collaborate with

    I am also not a professional, nor do I want to be. However, as a hobbyist, I would like to increase my skills in the game programming world. What I have done in the past, was to create simple word Puzzle type Games. For me, the next step would be to create a turn-based Military Strategy Game or a Role-Playing Fantasy game. Maybe a simple sports game. My programming reference resources are Limited and would need Help in bouncing ideas back and forth. I am willing to do this and would like to see something through to the end. Financial gain is always a nice reward, but it is not my driving force. A sense of accomplishment is what I am after. Best way to begin contact is here. I sign in 2-3 times a week. Next step would be personal e-mail. No time or interest in Skype or anything else. I have programmed in Visual Basic using DirectX and C++ using Allegro and DirectX. Any other Graphics Such as Unity, I would have to learn the command lines.
  5. Working on a VB2010 Project requiring use of a ListView Control. I can fill a multi Column Grid with the correct Information. Show and Hide The List. I Can Transfer Selected Items from the List to complete the other TextBox Controls. Now what I can not do, or find how to do is this: I have a Textbox That when Typed in Opens the ListView Control displaying all current Items. What I want to do is, As typing in the textBox I want to Highlight matching items in the First Column. Example : TextBox = Ca, I want to find and highlight the First Ca in the Listview Control. I have Searched online forums and can Only find the basics. Intellisence is a good sample of what I am Wanting to do. Can anyone provide me with a sample code or Tell me where to look ? I realize this is not a gaming question ! But I believe this is where I may get the appropriate Response.
  6. Windows constant updates have me lost!

    I just removed the old files, downloaded fresh ones.  Dev-CPP compiling OKay,  Installed the latest Dev-Pak for allegro.  Installation went good, However, Dev-CPP list it as an option for Multimedia, when compiling the sample the allegro.h file is not found.  How do I compile these source codes all at once to obtain the header files.  At this moment the Allegro folder only has the source code for these files.
  7. Before I get a bunch of thumbs down, Dev-CPP and Allegro 2D game with book I purchased!! Now on to the problem.  When initially installed, everything worked fine.  After a couple of Windows 10 Updates, nothing works. When I start DEV-CPP I get the following statement,  > Validation of compiler set "64-bit Release: No binary directories have been specified. < along with the option to allow DEV-CPP to apply default directories.  I click yes and nothing is corrected.  When I try to compile I get the same Statement.   Also, when I have the #include "allegro.h" I get a file not found when I use the debug syntax option.   I am just a game hobbiest.  Can someone help me Correct this or steer me in the direction of a different platform where I could get the resources to learn quickly.  I was at the next level of my game coding completion when this happened and really do not want to experience another learning curve.   I have CodeBlocks but need Allegro for that platform, hoping that a conversion would be easier.
  8. I have worked on some small business accounting software.  Data bases for inventory, sales, vendor and customer record keeping.  I have seen allot of off the shelf, boxed software designed with Visual C++ and Visual Basic.  With the Target market for the small, single store or home based business market.
  9. RPG Style Game. Every Position Needed!

    I too am an average guy.  More so a hobbiest.  I am interested in doing a RPG game.  Often I get so far and get stuck on ideas.  Maybe together we could fill in the blanks for each other and progress on.  I am still trying to connect the dots in C++.  I can do some coding, get a little stuck on interacting with graphics drivers.  Also interested in VB, Blitz3D.   Sincerely interested.  Nothing Ventured, Nothing Gained.  If it does not work out, Oh Well!!
  10.    I am trying to learn 3D modeling beyond the Basic Shapes and Articulations.  Specifically I would like to learn more about Item Mounting Nodes.    Example: I just modeled a spaceship fighter, I also modeled some weapons to attach at run time to the model.  Now I need to create the mounting node locations.  The book on 3D game program walks you through how to create all of these items.  But stops the explanation on how to select and attach the weapons to the spaceship.  After creating the items, the author provides the reader(me) with the code snippet to test fly your spaceship.  Leaving out the weapons loading.   Can anyone help me at this point.  The spaceship nodes are named "LW_Mount", "RW_Mount", "Nose_Mount".  The Weapon nodes are just named "Mount", since there is only 1 node per weapon.
  11. Understanding better the 3D texture coordinate?

       I believe you are only considering a single layer with a single texture on all 6 sides on a cube ( 4 sides on a triangle ) ?    If you are using a layered texture, 1 - for graphic or color, But then you want to add wording or pictures, such as Cave Man Drawings, A different one on each side of your cube, Then you need the "R" value included to place those textures on the correct location.    I hope I explained that correctly!
  12.   Just a real long standing curiosity,  but I have seen both used in  numerous books and examples and never really understood the difference if any.  Please give me some clarification on their meaning and why they are used, when they are used.   #include <header_file.h>  vs  #include "header_file.h"   or   class  item {  fill in your variables }   vs.  struct item { fill in your variables }   Thanks 
  13. 2D artist beginner

    Everybody is a critic, LOL, just kidding.  I personally like your house and definitely would use it in a RPG game !!  The grass on the roof is quaint and charming.  To me it give the appearance of a poor woodsman or farmer, or even a low level non-human character.  The rocks are fine,  either natural or a quarried look to them.  If they were quarried, the would be smooth on a side or 2.     With all that said, my downer would be the window is to blue.  Add a touch of orange or yellow to give the appearance of reflecting sun-light or an interior lamp.  I would request that the window be darker with some type of curtain or drapery, preferably tattered to stick with the run down look or abandoned.   1 thing for certain is that I Could Not have done nowhere as nice of a job as you did!!
  14.   Speaking strictly as a hobbyist, after completing several games along the area of Space Invaders, I want to move onto RPG games.  I am starting out with Turn Based Strategy RPGs, such as military conflict where there are different phases, such as Movement, Attacks and Results.    Where I am currently have a mental block, is in the Save Game option.  I have done the Save High Scores into a Sequential Text File and then reloaded those scores when the game is started.   My question is.... "What is the best way to write the <Save Game> file ?"   Do you write all your Game Pieces 1 data element at a time ?  EXAMPLE : Writeln(filename,GamePiece.LocationY);                                                                                                                           Writeln(filename,GamePiece.LocationX);   Or do you / can you write the entire Structure as 1 ?  EXAMPLE: Writeln(filename,GamePiece); And how do you achieve this ?  I am using C++  and an Example code block would be helpful or at least point me in the right direction or reference a web site.   Thank you.
  15. graphics programming with C++

    A lot of good advice from everyone.  When I was learning C++, it was always helpful to apply what was being instructed into code, especially code that moved me in the direction I wanted to go.  This re-enforced everything and put it into perspective.   If you are a little shaky on C++, or any language, and you want to move towards game programming, then might I suggest picking up a book that covers game programming, with graphics. Read the book, enter in the code that is in the book, even if it is for a program or game you have no interest in, at least by doing this you will gain the understanding on how it is supposed to work, and then you can modify the code to take you towards your goal.