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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Handel Skiffins

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  1. [quote name='BrentChua' timestamp='1354778028' post='5007659'] The book Beginning C++ Through Game Programming by Michael Dawson is also a good book to read. It doesn't cover C++ too in depth but just enough to get you comfortable with C++ while maintaining the topics game development centric at the same time. Its easy to read and follow through the code samples. [/quote] Thank you for your help, BrentChua. Definitely going to look into that. It actually looks like exactly what I'm looking for. Between that book and Serapth's tutorials I should be occupied for a long time. Lol. I'd still welcome any more resources anyone can throw at me though. Especially beginner project ideas, and websites or books with just a list of potential projects would be gold.
  2. [quote name='Serapth' timestamp='1354759824' post='5007604'] Well, that's the nice part about my tutorial. It's over 10 parts, but each part includes a completely pre-configured project that you can download. So you can play around at any time without having to mess with setting up the linker, etc... [/quote] Oh, ok! I see what's going on now. Thank you for the help!
  3. Hey, biased just means you know what you're talking about. ;) Definitely bookmarking that to look into once I'm more familiar with the basics of C++. I wonder if you might be able to help me find some tutorial projects. Tutorials on how to code are plentiful, but it seems that very few of them actually include any tutorial projects, or anything where I can test myself to see if I can apply the concepts as I learn them. More than anything else I need practice, but it's at times difficult to know exactly what I should be practicing. If that makes sense. Lol. I thank you sincerely, Serapth, and if you or anyone else could help me further, I would be forever ingratiated. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  4. Thak you Cdrandin!! Those youtube channels I can see being especially useful, as I'm more of a visual learner than anything. Nevercould find anything like that myself. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I appreciate it!
  5. Hey everyone! I'm new here, so if I'm posting at the wrong place at the wrong time, wrong place at the right time, or any such combination, please forgive me. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I've been teaching myself C++ for the past month or with the interest of developing a roguelike. I realize this is a huge undertaking, but for now this is my, big, longterm goal. Anyway, what I'm looking for right now are some good tutorial websites with project ideas to complete, preferably centered around gaming. The resources I use now are.. ~~ [url="http://www.learncpp.com/"]http://www.learncpp.com/[/url] ~~ From what I can understand, a good tutorial, but lacking in projects and ideas for application... ~~C++ for Dummies~~ Yeah, for dummies probably wasn't the best idea, but it's helped explain some concepts I've otherwise been lost on. ~~ [url="http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-096-introduction-to-c-january-iap-2011/"]http://ocw.mit.edu/c...nuary-iap-2011/[/url] ~~ Open course notes with some project ideas but nothing game design oriented. If there's anyone out there that can point me at some additional resourses, either someone experienced that knows what I should be looking for from a programming perspective, or else a fellow newbie who want to swap sites, I'd really appreciate hearing from you! Thanks in advance! ~Chuckles