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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Aman Siddiqui

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  1. [quote name='jbadams' timestamp='1354953408' post='5008420'] [quote name='R3DO' timestamp='1354950769' post='5008415'] Looking into Lua and some good books. [/quote] The best book available for Lua is probably the second edition of [url="http://www.amazon.com/gp/product/8590379825/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=8590379825&linkCode=as2&tag=clic033-20"]Programming in Lua[/url] -- it's not game specific, but it's an excellent explanation of the language written the the chief architect of the language. If you can't afford to purchase the second edition you can find the [url="http://www.lua.org/pil/"]full text of the first edition[/url] available for free online. There have been some changes to the language, and some of the information is out-dated, but the majority of the information is still relevant. The [url="http://www.lua.org/manual/"]reference manual[/url] is also an excellent resource, and there are some good user-provided tutorials for the language [url="http://lua-users.org/wiki/TutorialDirectory"]here[/url]. Between those and the documentation for LOVE you should have plenty of information to get started! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] Woah, thanks again ^.^ I'll probably buy that book with the rest, tons of great programing books for different languages out there. I'll probably grab a few C# and Java books.
  2. [quote name='3Ddreamer' timestamp='1354950124' post='5008409'] [size=5][sub]Small goals are important. You need step by step help such as a good programming book. Find one that explains the [i]reasons[/i] why things are done the way they are.[/sub] [sub]Java is very powerful and capable of allowing someone to make great games, but there are other much better choices for newbies or those struggling in early stages. Python and Lua are very good recommendations given. The C# is a good one, too.[/sub] [sub]You need explanations and methodical advancement that can best come by the instruction of an expert programmer who has the teaching skills.[/sub] [sub]Clinton[/sub][/size] [/quote] Such big words! Lol, thanks. Looking into Lua and some good books.
  3. [quote name='najmuddin' timestamp='1354947826' post='5008394'] [i]<BadEnglishAlert>[/i] Hi! You are young, and you have a nice path in front of you if you decide to keep working on this... You could start with more basic languages, even web or scripting ones... C/C++ might look really hard if you have no previous knowledge about programming, but there are a lot of good options that have a lot of documentation on the web, like Phyton. There are also tools like Blender that offer the posibility of integrate 3D design with game making... Don't worry if you don't get it right now... You'll surely learn them later, just never give up if you enjoy this world.... [i]</BadEnglishAlert>[/i] [/quote] Really appreciate the reply, thanks And bad english? Lol, understandable to me.
  4. [quote name='jbadams' timestamp='1354947425' post='5008392'] Honestly, it doesn't really matter [i]which[/i] language you use as long as you pick one and stick with it. From the sounds of your post the main problem you're having is simply focusing on your learning, and that you don't really understand how what you're learning can actually be used to make a game, and your young age is probably a part of this. I'd suggest choosing a simpler language where you can get fast and obvious results so that you can see and understand how things are useful and what they do right away. The experience you gain can then be transferred to harder programming languages later if you want to. I would suggest trying [url="https://love2d.org/"]LOVE[/url], which is a simple game programming library that uses the Lua programming language. There is a [url="https://love2d.org/wiki/Getting_Started"]"getting started" guide[/url] as well as some [url="https://love2d.org/wiki/Category:Tutorials"]tutorials[/url], a [url="https://love2d.org/wiki/Main_Page"]wiki[/url], and [url="https://love2d.org/forums/"]discussion forums[/url] to get help with LOVE. Alternatively, if you just want to make some games for now you could try a point & click editor such as [url="https://www.scirra.com/"]Construct 2[/url], [url="http://www.yoyogames.com/gamemaker/studio"]Game Maker[/url] or [url="https://secure.avangate.com/affiliate.php?ACCOUNT=COGENMED&AFFILIATE=38915&PATH=http%3A%2F%2Fwww.rpgmakerweb.com%2F"]RPG Maker[/url] to create your games. These editors allow you to much more easily and quickly create games with little or no programming, and will still teach you some basic logic that will help with learning programming if you decide to do so later on. Hope that helps! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] Oh my, thank you so much. That's exactly what I'm having trouble with, not focusing. I'll definitely check those out, thanks again<3
  5. [size=4][font=arial,helvetica,sans-serif]Hey everyone. I recently started getting into the coding world and I've had quite some trouble trying to learn and find out which language is best for me. I started coding in Java a year ago, then quit because i just didn't feel lt.. Then i went into Graphics and started learning photoshop and 3D modeling and stuff like that. I've really wanted to learn a language, or languages but i honestly cant... I was wondering if someone could help point me in the right direction. Like, should i keep coding in Java? I honestly don't know what it's used for, and i hear C# and C++ are really good languages to learn, but a little too hard. And i would love some tutorials or even books.[/font][/size] Thanks dudes [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] By the way, I'm only 13 [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]