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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Bitbridge

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  1. Kind of sad that the AMD R9 280X doesn't support AMD TrueAudio and probably is just a rebranded 7970. #gpu14
  2. RT @AMDRadeon: Mantle enables 9x more draw calls per second than any other APIs by reducing CPU overhead - works with all GCN GPUs! #GPU14
  3. RT @emilyfrapp: Every person is creative. It's more than painting and drawing. And our culture needs to value it. Wise words from @chasejar
  4. Just prepared my #surface Pro for the UPS man. Hope I'll get the exchange #surface soon. Until then, I'll miss it. :<
  5. I like IE10/11's font rendering. Is there any way to make the fonts look better in Chrome @ Windows? #Chrome #IE #browser
  6. And now off to work. :)
  7. Want to host your NodeJS app on Heroku (for free)? Here's what you should know: http://t.co/iqVDyeT2KK
  8. Would ne nice to sync my Trello board with the Windows Outlook Tasks. Probably have to write something myself.
  9. If you want exactly the same as XNA, you should go with MonoGame. You can use your existing code (if you already started learning it) and it even works on different platforms. They're actively working on it and also adding more features.   If you want to have more features and "convenience stuff", you could go with Unity, like runonthespot mentioned. However, I'd suggest waiting until the native 2D tools are released, because working with Unity 2D Frameworks isn't that much fun, although I've only used "Orthello 2D". I heard 2D Toolkit is good, but also costs $60 or something like that.   Other than that, I don't really know of any more good C# libraries/frameworks that are kinda like XNA.
  10. A bit overwhelmed by all the information overflow, don't know where to start. D=
  11. RT @PunchbagEnt: #satisfying I love deleting code as I optimise and refine a game's process. #GameDev
  12. Yay, gonna try out Unity 4.2 this evening. :D
  13. Going to study for my last exam on wednesday - yaay!
  14. Probably got an idea for #1GAM8. Still thinking about what tools to use, though. MonoGame/Unity? It's 2D and I don't own NGUI or 2DTK. D=
  15. RT @nettuts: Been meaning to learn EmberJS? We'll teach you for free. http://t.co/SeRjCK9oT0 #bookmarkMe