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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. Since you're using Visual Studio, why not export the project as a template?
  2. I managed to fit my UI system into my Entity system quite easily. You see all my entities are connected to a script, some entities can be visible (Player) others, invisible (Camera entity). I have my Menu Entity spawned in the world, and in it's corresponding script, I have a binded C++ function I call, something along the lines of;   [code]function OnLoaded() {    ShowUI("TestMenu.html"); }[/code]
  3. [quote name='wqking' timestamp='1355736532' post='5011601'] I can't help much since I didn't build it with GYP. For "python not found", did you add Python folder to system environment variables? Or to say, if you start a command terminal and type "python", does it work? [/quote] I seemed to solve the issue wit "python not found", I had to change path I was using, so rather than; python build/gyp_v8 I had to use; third_party/python_26/python.exe build/gyp_v8 When building I get the error, "Import error, no module named gyp" using python. I've installed gyp and even went and placed it inside python's directory.
  4. [quote name='colossal' timestamp='1355609633' post='5011049'] Did you follow this guide to the letter? [url="http://code.google.com/p/v8/wiki/BuildingWithGYP"]http://code.google.c...BuildingWithGYP[/url] [/quote] When building I get the error, "Import error, no module named gyp". I've installed gyp and even went and placed it inside python's directory. I'm hoping someone could just provide me with a built copy of v8 now ;_;
  5. [quote name='wqking' timestamp='1355580962' post='5010948'] Did you try to build it? And what is specified error? I compiled it when its build system was scon. It was really frustrated, but at least I can try to compile it with reading the document. [/quote] [url="http://wiki.gametheorylabs.com/groups/judgementengine/wiki/af593/Build_GoogleV8.html"]http://wiki.gametheorylabs.com/groups/judgementengine/wiki/af593/Build_GoogleV8.html[/url] I've been trying to build it with the tutorial above, but the command line always seem to give a strange error at step 2 and 6. Also, whenever I attempt step 7, it always gives out the message, "python command not found". I've installed python, yet I don't understand why this happens. I'm hoping for someone to please provide me with a built copy of v8, the hassle of trying to build this MULTIPLE times has put me off ;_;
  6. Hello there! I've been trying to build the v8 source in hope of getting some communication between javascript and my project. I've read through the official documentation countless times with no luck or understanding. Could anyone helpfully point me into the right direction or even better yet, provide me with a pre-built binary of the sort? I'm running Windows 8 (x64), with VS2010 and VS2012 installed, if it helps. Thank you in advance.
  7. Hello there! I've been trying to build the v8 source in hope of getting some communication between javascript and my project. I've read through the official documentation countless times with no luck or understanding. Could anyone helpfully point me into the right direction or even better yet, provide me with a pre-built copy of the sort? I'm running Windows 8 (x64), with VS2010 and VS2012 installed, if it helps. Thank you in advance.