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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Paul Antonio Ortiz

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About Paul Antonio Ortiz

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  1. I personally would never do this myself (unless I was on an unimaginably tight deadline and missing it wasn't an option). But then again, I'm part of the "problem" in as much as I create such music, and work for a company that sells it. Right now it's probably the only thing paying my bills haha. So I can't really knock it. But I will admit, it's a bitter pill to swallow knowing that people are using products I make to get the work I would like to get. But hey, I've got a whole year ahead of me to change that :) Anyway that's just my personal reflection on the matter. As has been said, check the license. If it's all cleared for use, then go right ahead!
  2. I've seen it mentioned online that I write music for games/tv/etc. - I wish that were the case! But, it's... http://t.co/Dn4GvAS2
  3. I find my best ideas come when I remove myself from the task completely. I can sit in my studio for hours and hours and in the end, all I've done is look at my equipment. Soon as I put some distance between me and my stuff (taking a walk, cooking some food, playing a game or watching a film) ideas start to come. Not always doable I guess, but where you can, just give yourself (and your mind) time and space to breathe!