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mercy^4

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  1. [quote name='sunandshadow' timestamp='1355172576' post='5009188'] I don't think I'd personally try for a realistic simulation of using lockpicks. Instead I'd go for a block sliding puzzle. ... Though, since they are not cars, you could add things like a consumable item that could simplify a lock by exploding one block (or just skip the puzzle), and blocks could be able to slide sideways if they were free along the whole side, etc. [/quote] [quote name='sonicarrow' timestamp='1355172724' post='5009192'] Another way to do it would be (depending on the tech/magic levels in your RPG), using different kinds of locks, other than just the simple key lock. Try combination locks (and have the combos hidden in levels/corpses/etc), computer locks (to pick them, you need a device to hack from and software to hack it), magic locks (could be anywhere from intelligence levels to having learned blueprints/lock schematics prior to picking), and more. There are many kinds of locks, and while it's extra work to program more, it adds variety and challenge to the game. [/quote] Great ideas, thank you all; I hadn't considered using these types of puzzles, seems like it would work well, and also by keeping the art direction focused the puzzle components could be made to look more like internal lock mechanics (tumblers, sprockets, etc.) and the puzzle would still look visually as though the player was picking the lock. Thanks again
  2. Hi all, I've been working on a personal RPG project, and was trying to develop an interesting lockpicking mechanic, but I'm stumped. I realize not every player enjoys this mini-game (ala Fallout, Elder Scrolls, etc.), but it's something I've wanted to do in my own games for some time. My original idea was to have a series of sliding pieces that acted like tumblers, which were moved by the rotation of two picks in the keyhole. Each tumbler would move independently of the others and at different speeds. Moving the pick would move different tumblers at different speeds/directions at the same time. Solving the lock requires finding the right position of the two picks so that the open slots line up. The precision would be affected by lock difficulty. I think this would work, but it's not very exciting and doesn't really take any skill on the part of the player, and I was hoping for something more graphical and puzzle-like. However I've had trouble coming up with ideas. Was wondering if anyone here has any suggestions on either: 1. Brainstorming for these types of mini-game puzzles 2. Examples of other lockpicking mechanics that you found entertaining edit: typos