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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

GeniusPooh

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  1.     Thank you kind words..   I saw many QT support on many free sources.. Hmm   I must check QT.. :)   Did you use WXW? or MFC before?   IF you can plz tell me diffrerence   Thanks 
  2. Hi   I try to make all my development under openGL ES 3.0 .   But one thing is I don't know how to run it on WXW oir MFC or similiar stuff.   Is it Impossible?   It's too much burden maintain several version.   Thank you for reading
  3. Quiet brilliant message   thanks.. Wxw is very similiar with MFC all my current works with MFC so It's easiest thing..   I never heard about QT thanks yeah , Wxw may start with MFC to global. I can see at a glance as you.   Hmm I hope people like WXW.. I try to use that for my main flatform   but I must take a look at about QT.   A little difference about appearance not that much bad point I assume. and It's open source I can add features thanks GOD!   thanks wack
  4. I hope so too. I'm very disappointed and very sad and shock..   I'm not that kind of human being :(   what a...
  5. I try to all my engine and my 3D photoshop program and all my future development to multiflatform    Thanks GOD.. MS getting vague and and everybody OpenGL's come back!! Thanks Gates Thanks for retirement    What is so popular GUI library? or SDK?   I saw WXW and I using that in my company( not my own  I work this company for two days a week )    I think It's not bad. very similar to MFC and easy to porting   but before going I ask you about what is your favorite or prefer or famous ..   Thanks for reading
  6.   OMG...   What a XXX( I don't know expression about this but not good expression maybe)   I did nothing but just saying truth.   If you feel bad about truth about me. it's all up to you not me.   I always try to help others.    but why I must not tell to others  straight? I live honorable and honest work (as I think) so I can be straight about that.   I'm honest I proud what I am. and I never push you admit about my work.    Jealous or envy or suspicious to other is nature for weak . not strong man.   It may so tough in your country living as game programmer.   but how about not attack how about try to listen or truthfully take a relation with me.   If I'm not top class or not. at least you can have a friend . a honest and straight.   It's disapoint outside Korea and even this forum. still there attacking people about honest words.   I never try to attack others and not to teaching others. because it's no use for me.   I ask about money and career issue . how can I tell you or other people underestimate my career and work.?   If I need correct number or something I must tell exactly what I am. and I did that, that's all..   Modesty. It may be your problem. because I never try to teaching or make a lesson. as always I accept as you are. and if you are reliable human being I listen you any time. and try to help. not teaching or cursing or something bad or make you down.   life is too short especially game programmer for using C++ After 12 years passed I convince what I do. and I realize that just recently.   but okay we can avoid each others not to harm each others 
  7.     okay Thanks  I must contact people... In Korea I call 150,000-200,000$ for salary. they admit the number but they don't have money. ah..    so I now work 2days a week at 42000$ and very easy job and promising supporting my own business and future my department on their company...   Hmm very little money.. but I'm very sick(depression or bipolar). and It's so rare chance ,  work just 2 days in Korea . so I grab this..   Thank you anyway ^__^
  8. Of Okay thanks for you advice   Hmm so If developper what is maximum?   I need this for working at there or taking project part in here Korea.   I must caculate proper price 
  9.   Oh Korea is so worse   and I have million seller and 3D engine and 16+ experience :)
  10. Hi   I ran solo 3D engine company.   www.polygonart.co.kr.   Currently I have serious depression so . I can move to US.   and I try to my business to worldwide.    and take a project from outside of Korea.   here is question.    If I work at Korea and I got a project from US. how much or what kind of tax I should pay for US goverment?   Thanks 
  11.         thank you people..   I think they use simple mesh tesselation.  in that case topology control is very difficult and some time It break well    I'm good enough check about Zbrush I think their algorithm is not enough. It's good point to I can start.   My aim is adding all feature photoshop, rhino , sketchup, Zrbush. and 3DS max charactor studio and lightscape's renderer.   and my 3D game engine and also 3D printing sevice and tool..   Happilly I already have my 3D game engine and photoshop and very bad renderer hohoh...   so I must make charactor and Rhino function for next 10 years hahahaha..   Everlasting but not making money business for solo work :)
  12. Hi..   If someone( it's me of course)   had million seller and 16 years totally good 3D engine experience and own comercial 3D engine and sell it a lot.   how much he get paid at MS EA, or any other big company as top engineer.   just tell me about brief number :)   Korea's situation is too low..    I heard it from 400,000$ to a million paycheck a year .   Is it correct.   and plz tom don't reply to me.. I don't like your message sorry :) ( unless I'm not violate any rules of this forum)
  13. Okay thanks good peoples   I must use MIT..   and for not confusing others I think about make my own lib under MIT.Hmm.. ( not now :) when I'm so free )
  14.     Still confusing .. Is it makeing sense? select very unbenefit license. ??   Who want to choose about using GPL?   If he choose MIT. he can distribute his software as GPL.   I don't understand   Cause I'm Korean? :)?
  15. How can I connect(or load ) photoshop plugin?   I make very photoshop similiar program so long time ago.   Now I try to revision my program .. again..   my program have very same interface ( actually very same pixel by pixel )   I know It's legal issue. so I may change my UI.   but I still hope I can adopt photoshop's plug in    as 3DS max they can use photoshop plugin as texture file and many other software.     Is there legal issue and any solution for that?   Thanks