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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About tega12

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  1. I am going for a job interview next week tuesday for a self employed contract role. From the e-mail the interview will be two hours long and consist of a practical assessment. I've been to a interview at a games testing lab last year.  I had to do a four hours assessment day where I played a game and had to find bugs. Another exercise was to see if you can connect a console. From what I'm thinking the interview will be me playing a game and seeing if I spot any significant bugs and to assess my knowledge of console and my communication skills. Has anyone had a job interview with Testology?  
  2.   Ok cool thanks. I've seen it. Kings have a internship program as well. I applied for that a few weeks ago. 
  3.   One enemy class?  So multiple kitten enemies in each of the level that flies in one of four directions? But I think there should be obstacles too not difficult to make falling blocks and spikes.     I might look at the super mario bros 3 and super mario bros wii game play for the minibosses     Yeah could be an temple level the last level.       Yeah I remember the cats vs dogs film where the cats are evil and the dogs are trying to save the day. 
  4. Yes I did complete my degree.      I did make a game using actionscript in my first year.      I have used a oblivion level editor in my second year to make a level quest.   
  5.   http://www.addictinggames.com/action-games/falldown2.jsp I like this game. It's like a free falliing game, but you have to keep the ball off the top of the screen
  6.   I'm not sure of it yep. Probably cliche of a platform game story saving a woman. Yeah wanting to remain man's best friend sounds like a better plot story. Cats were popular in the egyptian times. 
  7. Ok cool yeah that sounds like a good game idea a freefall game. I'll probably research games that have done something similar. 
  8. I am thinking of my a small 2d platform game using stencyl or game maker. I am aiming to make it within 3-4 days. Just trying to make a small challenge. Probably put it unto the web or a flash game site.    The story within the game would be a evil cat scientist/ evil guy with a cat who aims to make the world back into the egyptian times so that cats can become man's best friend once again.    The dog the main player in the game aims to stop the cat from this aim, but has to rescue his girlfriend from them.   Would have around 3-4 levels consisting of worlds like city map, forest, beach, etc. At the end of each level, you face the evil cats menions.   The dog would be anthropomorphic. Similar to Sonic. Like a Hip hop dog. Haven't thought much in depth about the gameplay mechanics. Jump mechanic would be the basic one. Maybe roll into a ball and attack enemies. Can punch them and can use his ears to glide in the air for a while.    Main goals within levels is from point a to b avoiding obstacles like spikes, falling blocks, scrolling background in some of the levels.    Enemies can be killed by jumping on their head. Different types of enemies: ground animals, flying animals, robot
  9.   I haven't made any games of my own, but I have been thinking of some ideas. I haven't entered any of those competitions. I did some scripting and mission quest using the oblivion level editor in my second year. With programming and art, I have messed around with javascript and python. I've used codeacademy to learn html and also youtube. I've done a little bit of 3d modelling in university. I found it interesting and also did visual communication, which I learned how to use photoshop. Yeah I guess I need to make more games of my own. I'm aiming to make small games that people can play on flash game websites. Within the games industry, Programming and Art are the two key areas in games development?    Do you work for Ubisoft Reflections in Newcastle? What Universities do you work with? I attended Northumbria University and did BSc Computer Games Design / Production. I had a guy from Ubisoft Reflection, come in and teach some of our module. Teeside University have links to Ubisoft. 
  10. I have seen a few companies advertise internships positions, for example Lionhead, etc, but I have not notice many intern positionsaround the UK. I know companies would have vacancies but not advertise them or they mainly looking for experienced staff rather than someone who would only stay there for a few months. I would be looking for a games design intern or support intern. I had a support intern interview last year with marmalade. I think the best way to look for them would be to get to know one or two people in a particular company I would like to work for.
  11.   Ok. So the best job strategy would be to just go to local employers and ask about vacancies or via networking. 
  12.   Thanks for the constructive feedback and the useful links. I read FAQs about the Games Designer role a few years ago on Sloperama. I read that Game Design isn't a entry level role, so after graduation, I've been mainly applying for QA Testing jobs. I read the FAQs about QA Tester and how you should be close to a developer or publisher to apply for a QA tester position. They are plenty of studios in London. London is a good location for gaming. I applied to Sega Europe. They had a few QA Testing positions. The location is a bit far maybe that's why they haven't taken me for a Interview. Headstrong games, is 20-25 minutes by bus from me and slightly mad studios which isn't too far. You say QA jobs are relatively plentiful, but it doesn't seem to be the case when I look at gamedev.map and look at the list of companies in London and the South East. Mostly it is for other positions some of the QA tester roles look for experience. Some of the companies in America I've seen post a lot of QA jobs.  With other entry level jobs, I read in the FAQs that level design is one. But it is normally a mid level role on the job posts. I had a intern interview at marmalade for a support role internship two months ago. Customer support is another entry level job. I've applied for a few admin jobs within some game companies.  Along with getting real work experience, I've applied for admin jobs and retail assistant jobs. I've had a few interviews recently with retail companies, Toys r us, Game. 
  13.   Thanks for the feedback. 
  14. I recently put together a games design portfolio showing the work I did in university. I want to get some constructive feedback on what is good about the site and my work and what needs improving.    Here is a link to my portfolio http://tegaenajekpo.wordpress.com/
  15. Hi I this is my first topic thread. Hi I recently created a Games Design Portfolio showing my work from university. Here is the link http://tegaenajekpo.wordpress.com/. I want to get some constructive feedback on what are the good parts of the portfolio and what needs improvement. Thanks