• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

KingNothing33

Members
  • Content count

    9
  • Joined

  • Last visited

Community Reputation

128 Neutral

About KingNothing33

  • Rank
    Newbie
  1. Um, the people who have already commented....?   I don't really have a source for that except for the 4 or 5 people that have commented above my previous comment saying something along the lines of that.. Not saying that it's definite.. 
  2. Thank you all for replying.   I will definitely take these tips to heart.
  3. Alright, so I'm wanting to bring about a project with a couple of my friends, i'm the lead design guy practically. I'm wondering what makes certain games great?   MMOs? I've played 5 or 6, most have an "Area storyline" to follow, Leveling is extensive and a good amount is dealing with Multiplayer, wiether its PvE or PvP   RPGs? I've played like 13-16, and a good portion of modern games are getting parts of the RPG formula.   TPA(Third Person Action) I've played a couple, and I do not mean third person shooters, what I mean is; Assassin's Creed, God of War, Darksiders, etc. I don't know the actual genre to these sort of games.   FPS, From Call of Duty and Battlefield to Bioshock and Half-life. What makes them great?   RTS, Warcraft 3 to Tower Defenses. what makes an RTS so great to play?   Puzzle/Platformer; Mario, Kirby, Most nintendo games, or Portal and some Popcap games (Peggle, Zuma, etc.) what makes you think?   Fighter; from Party fighters like SSB(Super Smash Bros.) and Playstation Allstars battle royale to Street Fighter and Mortal Kombat..?       I'm planning to make a whole bunch of GameMaker or Unity3d games before I get into college, And I've been wondering what makes these games so great? Is there a basic Template to this sorta thing? (from Level Design to UI Design.)   I do not plan on starting until February.        Cheers,         KingNothing33                 
  4. Thank you all for your replies.   I understand that most small teams don't have a set of roles, everyone sorta helps out a bit. that's where "I've been willing to help both," comes in.   I don't plan on being the 'idea guy' because then it won't feel like it's my own game, and that doesn't accomplish anything but alienate the rest of my team.  I do realize there is a lot of design that goes into this sort of business, and I want to do a good portion of the Designing part to the game.   I'm barely getting back into programming (Java mainly) so I feel like I won't be much help in that field.   my artistic ability isn't bad, but its nothing compared to my artsy friends.   the problem is; I don't know which side to lean without feeling useless, I'm a great design guy. but I don't want to feel like i'm not pulling any weight. 
  5. Alright so, I've decided to go ahead with the game i was planning earlier in 2012,   It's going to be RPG-ish and it will be simple 8-bit graphics.   The problem i'm finding is which side of the team do I want to be on, I've collected friends from my school to help me out, a Programmer and a Artist. I'm more of a design sort of guy, and I've been willing to help out with both of them.    I love designing game levels and stuff, I lack the artistic capabilities of my friend (I have like 30% of his talent) and I'm 2 years behind the programmer buddy,  so is there a best of both worlds to this?   Cheers,      KingNothing33
  6. I used to be into D&D but none of my buddies are into it and my family never had the time so it kind of just died away. but I used to play Roblox (Digital Legos basically) and I would make up RPG's with my buddies and we'd play almost every night. I have been wanting to make a full on video game since i was a young lad. to actually finish one and play it, and enjoy it would probably relieve the 'I Can't make a game, i'm too young' hurdle I've been having since that Game-coding camp awhile ago. I've always wanted it as a career because i would always be fascinated with worlds of my imagination. some of those worlds are in that scratchy map I made above. I'm ready to commit. I just need the tools and focus to do it. I also write a ton, my English teachers and Creative Writing teachers tell me I could be a great Author or Poet when i'm older. so the story isn't going to be an issue [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  7. MrJosh, Thanks. And I actually have no intention of selling this. It's just for me and my friends to play on our spare time, a project of leisure. I myself am not a very good with mathematics, but I do know a good bit of design, art and other things, I took a 'Game Camp' during the spring when I was 13 that introduced me to coding. the program was called Bootstrap and I was fairly good at it. I wrote my own Engine and did some generation procedures, the problem is, Bootstrap was it's own language of code designed for 8-13 year old kids. and I haven't messed around with it for 2 years now, and I have a terrible memory. The problem with me and Math is that i'm in Average 9th grade High School math and my other core classes are apart of the Honor's program. Engineering and stuff along the lines i don't understand all too well. I know it's going to be a bit rough to start an engine or use another pre-built one and work with it. It was just a thought so once I finish the Engine I would have a better understanding of whatever Coding language I would be using. and Thanks again. I appreciate it, I've asked questions on other sites such as Youtube and other Forums and I get backlash whenever I reveal i'm a kid. Glad this isn't the case.
  8. Clinton, Hello, I personally don't like using Blender, and I haven't really tinkered with it, a friend of my family said he could get me a deal on 3ds Max. so I haven't messed with it. I've tried Youtube but ( I hate to sound spoiled) I don't like most of them, Bad Quality or too rushed, I've tried BurgZergArcade's tutorials. I don't intend on fully starting till Mid-February, when my schedule gets more open. This just seemed Viable to get help from actual Game-freaks like I am so I know where to kick off. minibutmany, Hello, I've done 5 or 6 Scripts with my experience on the games, half of them being Java, half of them being C#. and I honestly have no idea what any acronyms mean or the difference in each. [img]http://public.gamedev.net//public/style_emoticons/default/sleep.png[/img] As for the Adobe stuff you mentioned, for the Map I used Paint.net,I intend to use something different, I have asked for a Photoshop license but that is one of those things I have to get myself. I've signed up for 4 or 5 Game-related classes for my next semester (Web-page, Technical Design, Architectural Design, and a Photoshop Class) It's not the best hand but it's a good enough one. My friend and I have spent 3 or 4 nights awake over the summer looking at engines and other freeware that help with game creation. Unity was the best out of all. kburkhart84, I want it to mix between 2d and 3d. Interface, Character NPCs, etc. for 2d and terrain being 3d. as for the engine part.. I know it's not ideal, it was just a thought.
  9. [b]Intro Feel free to skip, if you wish.[/b] Alright so I'm 15, I'm a freshman in High School, I'm thinking of making an indie game or one with a really small team. I've had a tad bit of experience in making games, I make game level's on Unity 3d all the time, I've once had to make game like Amnesia: The Dark Descent for a science project in Unity, but I finished it within a couple of hours. I've made plenty of games on RPG Maker VX, 001 Game Maker, and Game Maker Studio. The only thing I honestly believe helps me with the game i have in mind is the Unity game I had to make for a Science project. [b]The Game Itself[/b] The Idea came to me when I was playing board games with my family the other night, we were playing a game called Munchkin, It was like D&D without the crazy Roleplay stuff and on a game board with cards. In the game, there was always at the beginning of a turn 'Kick Down The Door' phase, which was basically 'Random Encounters' but included Curses, Traps, Class or Race Cards and sometimes Treasure. I loved that Idea, after you kick down the door, you can either 'Loot the Room' or 'Look for Trouble', where you can pick up any 'Kick Down the Door' card and put it in your hand, while the latter you can choose a monster from your hand to fight. I loved all of those Ideas, I want to incorporate these ideas but I have no Idea how i Will do it without using 'Cards'. I would prefer to not deal with cards, but if there really isn't a way to use those ideas without the cards, then i'll use cards. The other inspiration i got was from playing a F2P Indie Game named 'Realm of the Mad God' It had 6 or 7 maps per server, and for every map it was expansive, Almost endless. the monsters were the same, and the terrain was easy to recognize no matter how random the maps were. it had a small class system where you had to level other classes to get to the one you enjoy. It played like Diablo, 1 and 2. It was pixelated. It reminded me a little of Minecraft in a way. I could bring friends a long to help me on my aimless journey. the best part of it, Random Dungeons would appear, I loved it. I want to use the cards Idea, but I love the Realm of the Mad God. I want to somehow combine both. This is the world map; The Light green is Villages, Light Blue is Major towns, and Dark Blue is The Capital. [attachment=12837:303772_484743271564678_2074689641_n.jpg] (Picture has bad quality. I apologize) [b]Where to start?[/b] Where do I start with a project like this? I want the game to have its own engine. Where do I find great tutorials for this sort of thing? are there tutorials for making very simple yet effective Pixelated Spirtes? and any suggestions would be great. Thanks GameDev.net Community. I apologize for any errors, my laptop is fucked up. [img]http://public.gamedev.net//public/style_emoticons/default/dry.png[/img]