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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Programmer Rami

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  1. you can become an official ps vita developer by applying to Playstation Mobile program. but it's not the official SDK for the big companies, it's more similar to XNA. Something for indies and small developer. It costs 99$ per year. However, not all countries are supported yet.
  2. make sure about the mapping, probably you are mapping it wrong   // ------ MAP------ p_device->BeginScene(); sprite->Begin(D3DXSPRITE_ALPHABLEND); RECT rectangleg; rectangleg.right = 48; rectangleg.left = 0; rectangleg.bottom = 48; rectangleg.top = 0; RECT rectanglew; rectanglew.right = 96; rectanglew.left = 48; rectanglew.bottom = 48; rectanglew.top = 0; RECT rectangles; rectangles.right = 48; rectangles.left = 0; rectangles.bottom = 96; rectangles.top = 48;
  3. @Daark : the wii game that you're talking about is called Okami
  4. hey awesome community of gamedev, I'm really sick and I can't stop thinking. I want to be the best game programmer ever and I want to learn everything. ofc no one will learn everything so I want to learn most of the things. I want to be good with engines like unity and I want to be good in making engines, I want to be good in both hardware and software and I want to have acceptiple skills in 3Ds max and character animation. I want to master C++ and I want to be good in C#. I want to create my dream game in Unity after I finish my current project and also I want to make my own 2D engine ( maybe 3D engine later). the thing is.. I feel it's not enough.. when I uae unity I feel that am not a good game programmer and I really think that professionals wouldn't call it game programming unless I make my own engine starting from OpenGL. I'm really lost I can't concentrate on one path at each time one day I work on my 2D engine with OpenGL and SDL and other day I work on my other project in Unity and the other day I do some 3Ds max modeling am really lost.. I just felt like letting all out with ppl like me.. thanks for lsitening.