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About Mercurialol

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  1. Mercurialol

    Sprout's Tale- fantasy platformer

    Looks awesome. Would there be an iOS version?
  2. Mercurialol

    C++ Optimization week!

    It was a 'why', not a 'how'.
  3. Mercurialol

    C++ Optimization week!

    Can anyone explain this?
  4. Mercurialol

    Announcing: Lane Defence

    Looks nice! I'm a big fan of TD games (actually making one myself). Too bad I don't have an android device. Are there any buffs/debuffs that towers have? Can towers cast spells, too?
  5. Mercurialol

    Swords of Morovaith 1.6 (New Update)

    Hey, a few screenshots would be very nice. People usually like to see a glimpse of a game before they download it.
  6. Mercurialol

    Creating the iOS game - Run Crab Run

    Looks very nice. RUN CRAB RUUUN made me laugh, seriously :)
  7. Mercurialol

    How to escape a prison cell?

    Seduce the insane female prisoner in the neighbour cell by taunting her with a cockroach you found crawling on the floor. When she comes to the door( read: bars) segregating your cells and starts screaming, bang her head to the bars and take her hairpin to lockpick the cell door. Unfortunately, the doors are kinda sealed and you can't open them no matter what. Although you can pick the lock to the neighbour cell where you find... (do continue )
  8. I'm really missing undo and multiple axes scale.   Bugs:   Crashes when you double click the empty item in the entity tree. Key released not registred when moving through the scene(WSAD) and pressing a menu item.   I'll give you more feedback soon.
  9. Looks really good. I would definitely give it a try. Will there be a OS X version?
  10. Mercurialol

    2d/text, will it get me/us anywhere?

    Think of 2D and 3D just like the viewpoint you're looking at your game world. If the game idea is good and the realization as well, then you have nothing to worry about. I'm not saying if you make a good game, you'll get rich. No one can guarantee that. Just that, people categorize games by all kinds of criteria ( 3D, 2D, OpenGL, D3D, XNA, Unity, ugly, racing ...), what they are actually missing is that realization of an idea is more important than anything else, in my opinion.
  11. Mercurialol

    Lua game integration

    I actually did the same thing and thought there must be an easier way.
  12. Hey guys. I've just integrated lua in my game (which isn't finished yet). Anyway, some things are bothering me.   I've registered functions a list of function pointers that I want to be able to call from Lua. It works fine. Although I feel like I'm making a facade between lua and my game and it requires (constant) changes to the code itself. I used lua as a logic for the debuff system in my game just to see what the scripts are all about. I'd basically implement the debuff logic inside the script, load it and execute it on an enemy. I started by making a facade class who's static functions would lua call and delegate the call to the enemy passed from lua to the engine.Something like this:   1.Debuff update 2.Call debuff script ( pass the enemy obj. to lua) 3.Debuff logic inside the script 4.Call the adapter class function (and pass the enemy if necessary).   Problem: writing function pointers for everything i want to be able to call from lua.   I'm pretty sure I'm doing something wrong, so it'd be better if I'd get on the right track from the beginning.   Thanks in advance   Mercurial
  13. Mercurialol

    Convert between coordinate spaces

    Oh man, you're a lifesaver!   [modelView populateFromRotation:CC3VectorMake(-pitch, -roll, -yaw)]; [modelView rotateByY:-30]; [modelView translateBy:CC3VectorMake(0, 0, -distance)]; One of those problems...When you feel stupid after realizing how simple the solution was   Thanks again
  14. Mercurialol

    Convert between coordinate spaces

    The origin is at center.   Remember, I'm getting the gyroscope data from the iPhone and the rotation data I'm getting is relative to the device. It's simple as this: The difference between two objects is 30 degrees (roll). When I rotate the device, the coordinate space rotates with the phone, while the world coordinate space stays static, obviously. When I rotate, the difference is still 30 degrees in roll, the thing is that roll is always hitting the sides of the phone, therefore it's not the same axis, as it was before rotation.
  15. Mercurialol

    Convert between coordinate spaces

    Yeah, that's what I initially thought but it looks like it goes the other way around. Not sure why... I don't think that is the issue here, since you can see on the first image that the I have the correct order. Otherwise you'd see both objects in the same ( -distance) position, just rotated differently.
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