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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About jburke4126

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  1. Yes, the flags used for creating the device include D3D11_CREATE_DEVICE_DEBUG. Also, I did call cgD3D11SetDevice with a valid device polnter before I loaded the shader, so I have no idea what's going on.
  2. According to the debugger, the value is 0x8876086c, but again, cgGetLastErrorString returns CG_NO_ERROR after cgD3D11LoadProgram. To me, that HRESULT is pretty meaningless, but I don't think cgD3D11LoadProgram() is the issue because according to the debugger the memory address of vs (CGprogram is a pointer type) after returned from cgCreateProgramFromFile is 0x0000000e, which I suspect would not be a valid pointer location. Edit: sorry for the multiple edits; for some reason my full response wouldn't show up.
  3. Yes, 'out' is a reserved keyword, so I changed that in both my vertex shader and fragment shader.  Thanks for that, I feel stupid now.   Now the shader compiles correctly, however:     cgD3D11LoadProgram(vs, flags); setVertexLayout(vs);  // vs is still null even after being set by cgCreateProgramFromFile, so setVertexLayout causes an Access Violation Exception     What would be causing this?  My log shows that both cgCreateProgramFromFile and cgD3D11LoadProgram were successful (that is, calling cgGetLastErrorString returns CG_NO_ERROR).
  4. [quote name='AmzBee' timestamp='1356050081' post='5013008'] is it possible that you are confusing the entry point? Just had a look at the wikipedia article, and it looks like CG requires an entry point named main [/quote] I tried changing the entry point to main, and I still got the same errors. I was doubtful about such a fix anyway, because if CG required an entry point named 'main' it would be pointless to specify an entry point when loading the shader.
  5. Hello all! I've been trying to load a CG shader from a file, however, I get the following errors: [code] basic_v.cg(11) : error C0000: syntax error, unexpected '.', expecting "::" at token "." basic_v.cg(14) : error C0000: syntax error, unexpected ';', expecting "::" at token ";" basic_v.cg(15) : error C1016: expression type incompatible with function return type basic_v.cg(7) : error C1108: function "basic_v" has no statements [/code] when I load the source using the following code: [code] CGprogram vs = NULL; vs = cgCreateProgramFromFile(this->context, CG_SOURCE, reinterpret_cast(e.vertexShaderFileName.c_str()), vertProfile, reinterpret_cast(e.vertexShaderEntryPoint.c_str()), profileOpts); [/code] where vertProfile is the optimal vertex profile (vs_5_0 on my computer) and profileOpts is an array of arguments to the compiler (neither of these variables are relevant to my problem). What could cause this? The vertex shader source is as follows: [code] struct VertexOutput { float4 position : POSITION; float3 color : COLOR; }; VertexOutput basic_v(float4 position : POSITION) { VertexOutput out; out.position = position; out.color = float3(0.0f, 1.0f, 0.0f); return out; } [/code] My Google searches haven't revealed any relevant information. Thanks in advance for any help!