Adrisim

Members
  • Content count

    6
  • Joined

  • Last visited

Community Reputation

109 Neutral

About Adrisim

  • Rank
    Newbie
  1. Fun Background-Noise?

    I usually go for Yann Tiersen, Edith Piaf, Björk, Ella Fitzgerald, Nina Simone, or anything Jazz-ish on my playlist. Obviously on a decent low volume so I can concentrate.  The Tiger Lillies or Sinéad O'Connor are good choices too. Metallica, Metal Lucifer, Massive Attack or Testament work as well. It really depends on the coding. There's just a time when I neither pay attention to what I'm doing nor what I'm listening. 
  2. A Few Words of Encouragement

    Excellent peace of advice.  Here in Mexico our professors teach us the hard/bad way: ''just practice using libraries or functions you will eventually change in order to make your code portable and cross-platform and, of course, efficient.'' Then, when in the Industry, our code is useless.    So, your teacher is awesome.    Mexico's Education System or self-taught culture are lost. Anything we want to improve needs to be done outside our country. There is no realistic chance on making games or doing stuff that raises Mexico's name; at least, on this field. What we do then is as follows: join foreigner groups and forums, buy books, DVD's or related stuff from Amazon, Stan Wiston School, Gnomon School, Animation Mentor, etc. so you can really improve and reach USA or any other country's education and quality level. So, we do it.    Even though we know there is no chance from an outsider to being hired by a famous studio such as Microsoft Studios, EA Games, Epic Games, etc. we keep trying. Because that's what matters. Who knows, may be one day someone from such studios will come looking for really talented foreigner programmers.    Anyway. Thanks for the wise words.  Good luck everyone. 
  3. 2D art related topic.

      I'm learning C (and I will be for the next half year or so. Until there is no chance I can screw code), and the next step is C++ or C# (I'm not sure yet). I hope for a more descriptive response.  Thank you. 
  4. Hello, everyone. Here is a new beginner for all of you.   Well. Lets put this straight.  I'm currently researching on how videogames are done. For that matter, I still don't understand how 2D/3D art, characters and such things are implemented in games. Is it part of the Engine features? Or is everything programmable? I really am confused on this.    Mi idea is as follows: The programmer works with 2D/3D graphics libraries on his chosen language and use it to import art from 3Ds Max, Maya or so, on the main code for being manageable from there. That means, pressing any button move character from A to Z, while its animation is taking place. Okay, lets be clearer. The user presses any button, then the code runs that character's animation for start moving from A and then walking while the button is till pressed on, to finally run the animation for stopping when arriving at the giving Z point.    Is this how it really works?. Who does this? How can it be done? Is it too hard? What does it take to accomplish such task?    And then, how programmers make all that to happen on a 3D/2D full environments will complex scenes and NPL character all over the place, plus, collision detection systems and on and on.  I really still don't get how all this is accomplished.  Any feedback will be appreciated. 
  5. New to programming

    Programming is beautiful. Keep posting on any doubt to come and we'll feedback to you as soon as we can.  Now your questions has been answered, there is no much to say but: keep practicing and learning math! 
  6. 2D art related topic.

    Hello, everyone. Here is a new beginner for all of you.   Well. Lets put this straight.  I'm currently researching on how videogames are done. For that matter, I still don't understand how 2D/3D art, characters and such things are implemented in games. Is it part of the Engine features? Or is everything programmable? I really am confused on this.    Mi idea is as follows: The programmer works with 2D/3D graphics libraries on his chosen language and use it to import art from 3Ds Max, Maya or so, on the main code for being manageable from there. That means, pressing any button move character from A to Z, while its animation is taking place. Okay, lets be clearer. The user presses any button, then the code runs that character's animation for start moving from A and then walking while the button is till pressed on, to finally run the animation for stopping when arriving at the giving Z point.    Is this how it really works?. Who does this? How can it be done? Is it too hard? What does it take to accomplish such task?    And then, how programmers make all that to happen on a 3D/2D full environments will complex scenes and NPL character all over the place, plus, collision detection systems and on and on.  I really still don't get how all this is accomplished.  Any feedback will be appreciated.