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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Spencer Burd

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About Spencer Burd

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  1. package falling; public class window { this.setTitle("Falling"); } if(false) { this.setExtendedState(this.MAXIMIZED_BOTH) } else { this.setSize (1024, 768) this.setLocationRelativeTo(null) this.setResizable(false) }   Netbeans is saying that this.setTitle("Falling") expects a class,method or enum. However i thought i already specified that is was public class window in package falling. Am i forgetting something?
  2. I am doing this as a hobby so Its not like I have anything riding on success or failure.
  3. I just need to know what classes i need for a 2D platformer other than these:   main   gravity   physics   player   entity   collision   Also, how do i set the dimensions for the game window on the desktop?   If you could include basic code for ones being added, that'd be great.  
  4. I can test Windows 8 if you still need one.
  5. When i installed the C++ IDE netbeans, it says i needed to make a PATH variable to a compiler, and a make command. I am totally not sure how to do this. Can someone help me?  
  6. Thanks, i will post a finished result later. Much later.
  7. Alright thanks and i do understand vector math.
  8. I only need a basic walkthrough of how i should go about making a 2D platformer. I would rather go to hell then try and make my first game as 3D. I am not looking to publish. I just want to know i can do it. I just need someone to give me a vague(sort of) (i'll figure out how to) tutorial. Example:   1. Get idea 2. write code 3. implement files 4. music 5. images 6. bugs 7. beta 8.finished   Preferably going more in depth during 2-5   Grazie, Spencer
  9. I found that it may be easier to just list questions in bullet form, with the corresponding programming language. Background I know basic java. I am willing to learn Java What programs do i need for programming, modeling, art, music, etc.? What skills do i need? If someone could give me basic method setups i'd be grateful. How do i compile .java files? Why is it that when i try to compile the files, i click execute and the game doesn't even start? C++ What's an easy way to learn this language? What programs do i need for programming, modeling, art, music, etc.? How do i get my games onto the Android App store (aka Google Play?)   ~Spencer