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About stoneshy

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  1. Hi I trying to simulate a vehicle turning around a radius. This is what I'm currently doing Calculate the radius of the turn. Calculate acceleration and add to velocity Use velocity magnitude to determine distance travelled in one update Use arctan( distanceTraveled / turnRadius ) to get the angle of rotation Update vehicle angle Rotate velocity by vehicle angle. e.g. velocity *= Quaternion.AngleAxis(angle, Vector3.up) Update vehicle position with velocity I'm currently getting a lot of drift and not driving straight. Any ideas how to correctly implement this.   Cheers