Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Everything posted by SkyRaign

  1. Hi all!   I use lots of square tiles in my project, e.g. 32 x 32 map tiles.  I am having some trouble formatting the application to display them as perfect squares, as intended.  It seems that the pixels are "stretched" to accommodate the size of the application window, so when I see it, it is an elongated rectangle.  My intention at the end is to run this in "fullscreen" mode, so any adjustments I would make would be with that in mind.  Does anyone have tips?  I would appreciate that a lot.
  2. I can't seem to attach pics directly, so I'll do the next best thing:   //This is how the square SHOULD look     XXXX   XXXX   XXXX   XXXX   //This is how it actually comes out:     XXXXXX   XXXXXX   XXXXXX   XXXXXX   In regards to the projection matrix, I will have to do some more research on this one in time, but this is the function I have to initialize it: D3DXMatrixOrthoOffCenterLH(_matProjection,float(_viewport->TopLeftX),float(_viewport->Width),float(_viewport->TopLeftY),float(_viewport->Height),0.1,10); Note that this function call is nested in a function call to initialize all of my directX components.  This comes almost straight out of Wendy Jones' book "DirectX 10 for beginners" but it works......now it needs some tweaking.
  3. Matias, that is precisely what I meant......sorry for my lack of lingo.   DXGI_SWAP_CHAIN_DESC gSwapChain;     gSwapChain.BufferDesc.Width=VIEWPORT_WIDTH;     gSwapChain.BufferDesc.Height=VIEWPORT_HEIGHT*1050/1680   This takes care of the aspect ratio for my specific monitor, applying the 1/AR method you indicated.  I can also apply AR to the X axis for a similar effect; this just "shrinks" the square area.  (Actually, this seems counterintuitive to what I understand about AR......it's width/height, right?).   I will make it a point to look up some tutorials since this doesn't seem like it should be that complicated.  I want to, in theory, be able to run this app on any monitor.  This is strictly 2D with Direct3D10 so that should narrow things down a bit.
  4. SkyRaign

    Untitled Album

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!