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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I went ahead and added the first forrest battle background with the main characters in their positions. Hopefully this helps! I'm going to work on the players and enemy coloring and saturation as soon as I can.   Got tons of work to do on the main city. XD
  2.   Thanks a lot. I really like dota 2, and I didn't realize they had this guide out there. I just have trouble with saturated colors. I feel like most of the time they're just too bright. Going to def take a look. 
  3. Thanks for all of the suggestions and comments. I'm now going to post a slew of enemies that are in the game. Some of these are incomplete, and there will be tons more! Lemme know if you have any suggestions/ideas, heck if you like one let me know!   Prepare yourselves. This image is large.   Edit: Just spotted a duplicate skele in there. Darn things just don't stop reproducing.
  4.   haha! Well I suppose I need to elaborate a bit. In this RPG there will be roughly 6 different face expressions per character. The armor design is lacking due to this being their first "set" of armor. I want to try to convey that the player is literally left with nothing but some old leather armor, and will progress into better sets as he completes quests.   The mage and pally have nice sets because the player will not meet them till later in the game. I'll probably touch up on the pally's starting set though. I've always been pretty bad when it comes to colors especially for a medieval/fantasy setting. My brain keeps telling me to use dull colors for medieval/low level armor.   Thanks for the comment!
  5. Hey all. I'm new here, but I've been working on flash games for about 4 years now.   Some of the projects I've done are Plague of Altera, Gear Hero, and The Little Viking. I mainly do 2d art as a hobby with a programming friend of mine.   Currently we're working on a pretty large scale RPG similar to that of final fantasy. I don't want to post too much art at once, so as I get advice I'll post a little more. Please note, I don't have a tablet so all of this art is done with the mouse. Also try to keep the criticism within the bounds of this art style.   Let me know what you think, and tell me what I could improve on! What I will post first is the 4 main characters to the RPG. Another thing, my color theory is pretty aweful (from what i've been told). If anyone has some suggestions for colors I could swap for these characters let me know.