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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About CyberMike

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  1. Hi about 1-2 years ago, I've read in a renowned swiss newspaper that Microsoft market share is down to 78%. This study was even without the mobiles...   No, I'm not a Mac user, but use Ubuntu for years, and think that's the best thing that could happen to IT.    
  2. Great swiftcoder, that helped.   I use SDL mainly for texture and sound loading. Regards Michael
  3. Below as it works in 32bit. Swiftcoder, so I should simply delete all: #define main SDL_main that I find within sdl headers? I'll try that right now. Many thanks   -------- Invoking: MacOS X C++ Linker g++ -arch i386 -L/usr/local/lib -L/usr/X11R6/lib -framework OpenGL -framework Cocoa -framework OpenAL -framework SDL -framework SDL_image /Users/mike/workspace/P2/SDLMain.m -undefined warning -flat_namespace -isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -dynamiclib -o "mac.xpl" ./main.o -lgl -lglu ld: warning: in /Developer/SDKs/MacOSX10.5.sdk/Library/Frameworks//OpenAL.framework/OpenAL, file was built for ppc which is not the architecture being linked (i386) Finished building target: mac.xpl
  4. Main? It's a x-plane plugin hence only plugin start etc. And yes SDL.h is included. Weird that 32bit plugin works but not 64bit. The forum: forums.libsdl.org is closed? I cannot post only log in.
  5. Hi on OSX with -arch i386 all is fine but with x86_64 I get the above runtime error. What do I need to change for 64bit? Many thanks Michael    
  6. Thanks Rip-off, now for seconds it's probably a bracket problem?       int degree = (int)lon;     int minutes = (int) ((lon - (float)degree) * 60.f);     int seconds = (int)(lon - (float)degree - (float)minutes * 60.f * 60.f); // tried all kind of variants but all were different to the output as in the above site.   Thanks again for help with seconds.
  7. Thanks Milcho and Brother Bob. The seconds from Milcho don't work and I cannot figure the error. Also I would like to write E or W: int seconds=? sprintf (bufflon, "Longitude: "(lon<0?"W ":"E ")""%d*%d.%d", degree, minutes,seconds);   Many thanks again
  8. Hi  how to format a float alike 50.3502 to show degrees minutes:       sprintf(bufflon,"Longitude: %2.4f\n", lon);   Same as: http://transition.fcc.gov/mb/audio/bickel/DDDMMSS-decimal.html   basically multiply the .3502 with 60 Many thanks  
  9. Hi I suspect using std::stringstream is not big enough. Could that be? In fact I need to store around 20'000 characters. How to set std::stringstream size? Many thanks  
  10. Thanks __SKYe that helped.
  11. I don't get any errors. It compiles ok but comparing the files after changing back is not identical. That's exactly what I'm investigating now. How would that look by changing "E" and not the value?
  12. while(!inFile.eof())     {         char NewByte, Byte;         // Out old byte is recieved from the file         Byte = inFile.get();         // If the file that we are reading has an error, turn 0         if (inFile.fail())             return 0;         if ((int)Byte == 56){                 NewByte = 126; Using if- and ofstream this doesn't work. Basically I want to change the value, save for later reopening. Later reopen and changing back to see the original text. Probably my conversions are not correct as without manipulating all is fine? Many thanks
  13. Hi following this: http://www.cpptutor.com/ascii.htm   I want to read a file with for example this content "TEST4testingTest" The problem is how to change the value E but to be able to revert it later again. So I've tried to save as int but I only get errors. Many thanks  
  14. I use VC2010 on Vista. Eclipse, sometimes Qtcreator, on Ubuntu.   With Win8 dev prev I got an error with VC2012 alike "invalid side by side config"
  15. Now you get also a free game: http://www.indiegogo.com/torque3d-for-linux?c=activity