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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1.   New Implementations. Lunar moth, firefly, mosquitoes. The night time section is making swift progress.    Comments and opinions matter, tell us what you think.    [twitter]BusyBeePixUnit[/twitter]  Facebook
  2. Newly made progress on the night time playing. Here it is. Also the new menu look, redesign residing until its perfect.        Chose which environment you want to play, do you prefer coins or bags, light or night.    Follow us on Twitter Facebook
  3. Newly implemented critters, you have to watch out for them but also collect the new green emerald. Also the bee now moves and leans where you direct it.      Follow us on Twitter Facebook
  4. Some updates on the progress.   This is why the redesign was done, to make it more friendly and awesome.      The game-play.      Also writing the story behind the coins and behind our bee character. Check it out.        Follow us on Twitter Facebook 
  5. Twit pic on the newly implemented soft shadows and dynamic lighting, looks pretty awesome #project #design #game #yes http://t.co/eeCQ5jAujJ
  6. Added dynamic lighting and soft shadows, the game is livening up.  Now with these elements it looks even more realistic and friendly and fluffy.   
  7. Wowdy wow :) Dynamic lights and soft shadows are implemented now... Looks so fluffy when insects and pick-ups... http://t.co/pCeWVHIGO3
  8. Game-play twitter pic. Enjoy my friends http://t.co/n4dWYYalT3
  9. Updates on the game-play progress, it really looks amazing, no jokes. The friendliness and awesomeness is too high! Collect fragments of diamonds to unlock them and get more points. There will be various diamonds, each give more but are harder to assemble for acquirement.  
  10. Enough work for today, going to bed, a job well done. The game is being done my friends. #project #work #sleep #jobwelldone #malojepoznato
  11. New effect: bubble burst, point pop up and a diamond ready for collection. #project #game #indie #play http://t.co/m6SNC3tdEN
  12. We added a bubble burst effect, point pop and a diamond ready for collection. Give us some feedback on our progress.   
  13. Special thanks to @GamerSpy1 for posting our project. Thank you . #news #indie #project #game
  14. Things are looking good for the team. Being Busy is Being Happy, listen to our little characters advice. #project #pixunit #busy #work #game
  15. Working through the night again, work to be done, problems to be solved. Making swift progress on the game play #project #game #indie #night