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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About XcilomStudio

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  1. Ulule - http://www.ulule.com/triberia/     When I say RTS, you probably think of a game where your main objective is to destroy your enemy, usually by using all your buildings to make as much troops as you can and then spamming your target. Triberia is, while still a RTS, much different than the norm. In Triberia, building your tribe is very important. It is here that all your decisions are made, troops are trained, wood is cut, food is grown, etc. In your tribe you can build a large variety of buildings. The buildings available to you all depend on what resources and technology you have and the landscape around you. For example, you can't make a blacksmith unless you have access to a metal and some knowledge of metal working. Or you can't farm most crops unless you have a nearby river and some seeds. Technology is also very important in Triberia. An army with better technology can easily defeat a less advanced army, even if they are outnumbered. Technology also effects your tribe, as mentioned previously. Animals are quite useful in Triberia. There is a large amount of animals to find in Triberia,all of which can be hunted and tamed. Taming animals enables you to make them work or even fight for you. There are mounts such as horses, camels and elephant, war animals such as dogs, wolves and bears, food producing animals such as cows, chickens and goats and simple work animals such as donkeys and yaks. One of Triberia's most unique features is the ability to "possess" your tribesmen. This allows you to take control of any member of your tribe and play as them, which brings a completely different perspective to the game. You can take control of one of your warriors and fight as them. You can take control of hunter to bring some food into tribe. Or, if you want, you can take control of a simple farmer and plant some corn. Single Player vs. Multiplayer: Single player and multiplayer are very different. While in single player, players can play multiple two main modes 1. Skirmish 2. Survival. If you choose to play skirmish your objective is to simply destroy all enemies on your map of choice. Last tribe standing wins. Tribes may not create alliances with each other. These games are usually 1 – 6 hours long and allow 2-12 tribes on an average sized map. All tribes are equal at the start of the game. Survival mode: Survival mode is capable of holding double the amount of tribes than on a skirmish map. Games last much longer and involve a lot of strategy. Before Survival mode is launched the game system randomly picks out tribe sizes and places them randomly on the map. Some tribes are huge and some are small. Your tribe starts of very small with very low resources. The large tribes will attempt to conquer your land and take your civilians as slaves. Creating alliances and trading routes is a key method to survival. The game is finished once a certain goal is achieved or when all the enemies are defeated. Multiplayer has a very unique mode of play; Single player skirmish is available in multiplayer although the enemies are real humans. (For information on skirmish mode please check above) My favourite multiplayer gameplay mode is Tribe wars. In this game mode you must setup your own tribe by recruiting real members. The game is in 3rd person view and there is no npc tribe members. Meaning that all resources must be collected by real players. Tribe’s sizes may not exceed the limit of 10 members and no more than 8 tribes can be placed on a multiplayer map. Your tribe’s statistics will be available on the community leader boards, Yearly completions will be held for the best tribes (competing for real money). All decisions such as creating buildings are decided by vote. Equipment such as weapons and armour can be crafted using the crafting system. All players have inventories to place gathered resources and created equipment. More information about player characters will be released in the pre-alpha Ulule - http://www.ulule.com/triberia/ Twitter - https://twitter.com/XcilomStudio facebook - https://www.facebook.com/XcilomStudio
  2. Triberia - a new stage of RTS gaming!! http://t.co/SNpLEsT3 Discover this great project on @ulule
  3. Help me reach 2500 facebook likes https://t.co/II1eLVv4