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About ZaQ

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  1. Well for those of you who checked/subscribed to this thread, I decided to just go with static bitmap particle creation with ParticleIllusion [ ].  There are tons of emitters on that site and a good, open 30 day trial for those who haven't heard of it before.  If you screw around with the emitters long enough, you are bound to come up with something. Even if it isn't dynamic and built into the game, it looks very good and infinitely better than nothing at all.   It's a shame that this topic isn't discussed openly very often. It seems to be a really touchy one that programmers like to avoid. Most people just shrug it off and link the other person to Google and that helps nobody when the person asking the question wants info from experiences users on sites dedicated to them.
  2. I wasn't sure where to start this thread, in the game programming section or XNA.  If it is in the wrong area, feel free to move it, and my apologies.   I would like to add a trailing effect to a sword in a 2D game. I've seen this same effect done in quite a few games and I thought there would be information for it plastered all over the place, but I couldn't find much other than 3D examples and Texture2D effects.   The effect that I would like looks almost as if the area behind the sword is distorted and warping the general area around it. Does anyone know of a tutorial, example, or book on how to approach this for a 2D sprite? I am completely new to shaders, but I would love to have this effect in my game.
  3. Thank you both, I'll read up on it.
  4. I am trying to brush up on my C# / XNA and I cannot figure out how to assign a data type at runtime. I want to refer to all characters by creating a new Character.cs Then inside of the Character.cs I instantiate a character type and choose a sub-.cs   Here is a representation of what I am used to doing in AS3: Game1.cs public Character Char = new Character();   CharType(Char, "Ninja"); public void CharType(Character Char, String chartype) {   if(chartype == "Ninja")      Char.GameChar = new Ninja(); else if(chartype == "Soldier") Char.GameChar = new Soldier(); }     Character.cs   var GameChar; Is this possible in XNA / C#? To be more clear, I am having trouble have the "var GameChar" in the Character.cs.  I cannot find a way to program the variable into the class without first assigning a data type to it.  I tried using an 'Object' and 'dynamic' but they wouldn't allow me to access variables within the GameChar variable.   If not, can anyone give me some pointers?
  5. What language should I learn next?

    The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).   Yeah, but that simply isn't good enough
  6. What language should I learn next?

    Okay, thank you for the response. I guess it won't hurt to brush up on C++, it's been quite a while.
  7. Hello GameDev!   I have been learning and fine-tuning the way I program games for some time now in Actionscript 3 and I feel that I have hit the limits of what the language can do for me in terms of the types of games I can create with it. (AIR doesn't even have joystick support )   I have an Associates degree in programming, a Bachelors in game development and I know (at least) the basics of a lot of the common game development languages, including C++, C#/XNA, Java, (etc, etc, etc).  I plan on making a living creating games and would like to start focusing on a language that can help me make a career out of game development.   Recently, I have been interested in choosing a language to replace AS3 as my main language.  C#/XNA was the first thought in my mind, but then I read that Microsoft won't be supporting XNA any longer.   I would like to create multi-platform (Mobile, Console, PC/Mac/Linux, Web) games and I've heard that Monogame is capable of doing most of the target platforms.  I am independent at the moment, but I would certainly like opportunity for this skill to help me land a job in the future.   Does any happen to have experience in this area and can lend me some advice?  Should I learn C++, raw C# (without XNA), Monogame or something else?   I hope everyone has/is having/had a great holiday.  Thanks in advanced!   -ZaQ