• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Recantha2

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

106 Neutral

About Recantha2

  • Rank
    Newbie
  1. And if you want inspiration for cases.... http://forum.stmlabs.com/showthread.php?tid=719
  2. Oh, I agree. Slight bit of rambling here: The whole educational goal aspect of the Pi has been neglected, in my opinion. I fear that the Foundation has missed the boat a bit on this by not doing the promised "educational version". I also think that the lack of a VGA output is a mistake, simply due to the number of VGA monitors schools have that could've been used had the port been added to the board. Leaving that aside, though, schools at the moment are under no obligation to teach programming or computer concepts in a manner in which the Pi would be an essential, so the market is limited to those in ICT who see the Pi and understand what it can do. There's the problem, of course, that schools love to teach students how to use MS Office which, of course (duh), can't be used on the Pi. So, it's not like schools can just buy Pis to replace their PCs. It would have to be in addition to the PCs. Straight away the question is "What's the point of getting the Pi?" At which point the answer becomes a huge burden on teachers to create their own mini-curriculum. I guess my point in all that is that the Foundation needs to come up with a plan for teachers - the why and the how of Raspberry Pis in education. And I'm not sure they have anyone actively working on that plan in their self-confessed techie group. That's not to say they do everything wrong, you understand. They're pretty good at getting themselves "out there" and the product known, it's just that they often leave people wondering "Okay, _now_ what do I do?" It's the difference between _saying_ that education is your goal and actually doing something about it.
  3. @Bacterius - what would you choose to get someone interested in computers, out of interest?
  4. I believe someone on the RPi forum said it succinctly: "It does exactly what it says on the tin. It runs Linux or RISC OS. You can program it. You can learn how right from the lowest level. What you can't do is jump in the deep end and magically swim. You need guidance, from parents or teachers or scout leaders or books or the net. If you throw a kid in the pool you'll have drowned kids. If you let them learn with guidance you may get an Olympic swimmer. The educational material will be coming."   Now, of course, this "educational material" is a bit of a mythical beast at the moment, and in my opinion a lot of info has been too long coming.   The important questions I have for Shaquil are: What do you want to do with the Pi? How much do you know so far? Where are you stuck?   If you could let us know what you're looking for, in terms of help, I know of several people from the meetup I go to who would be glad to help.   -- Mike
  5. Hi. I've had a Raspberry Pi for 6 months now. I've done some software bits and pieces and some stuff with hardware, such as temperature sensors and small LCD displays. There are lots of blogs out there for beginners. Can I suggest, to start with, looking at http://raspi.tv , especially some of the early posts, for some ideas for projects. I've got a blog at http://www.recantha.co.uk/blog that has some beginners stuff on it too.   If all else fails, the forum on the raspberrypi.org website is a good place to shout for help. You normally get a reply within a few hours and people are, on the whole, very friendly.   -- Mike