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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Robert Ross Smith

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About Robert Ross Smith

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  1. Dark Storm   Who we are?   We are Fenrir Studios, an independent video-game studio dedicated to making high quality games.Our team works remotely from all around the world to  produce content of the highest standard.     What is the Game?   In Dark Storm you take control of Amber Kingsley, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for decades. Their newest research has made them the target of many attacks, from the outside and within. Amber is one of the many security personnel hired to combat these threats. However, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive.     Job Requirements   Retopo Skills ( For Animation / Game Engine Usage)   3DS Max/Maya/Zbrush or Blender knowledge    Knowledge of the UDK pipeline (or willing to learn)   Good Amount of time to contribute to the project overall    Can work with our skinning and Rig artists to make corrections to characters and ensure they are modeled correctly.   More Game Info / Game Status?     Currently the game is in a stage of polish and revamping necessary assets in late-alpha. We have been Greenlit in a record 9 days and we’re working to finalize the final aspects of the game and finish cut-scenes for which we require the final characters. High Quality Concepts and sketches will be provided with in depth character bio’s.   IndieDB Game Page     Our Greenlight page  Steamcommunity.com         How is Payment handled?     Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent   How Can i Apply?   Please read through this entire job post to ensure you understand the requirements and responsibilities involved and send a resume to (With Reel if possible)    darkstormrecruitment@gmail.com
  2. Dark Storm team says “Thanks!” http://www.youtube.com/watch?v=0z4kR8sjLHM
  3. sorry about that bud1   http://www.kickstarter.com/projects/dark583/dark-storm-pc-game?ref=card  
  4. bump!  new updates on the kickstarter rewards and such!
  5. Dark Storm is a first person shooter currently in development. Designed by Fenrir Studios, Dark Storm utilizes the Unreal 3 Engine.     Dynamic AI - That scale to each Individual player. There are no difficulty levels in this game     Rich Detailed Environments - Expansive, fully explorable diverse locations, Destructible Environments     Expansive Weapons List - Over 43 Weapons planned released over a course of 5 Chapters     Episodic Content - Released in chapters for one low base price     Dynamic Soundtrack and Professional Composing - you may find a few working examples below of our composers and engineers abilities.     Campaign Multiplayer and Coop - to be expected latter in development Please feel free to drop by our page on Indiedb And if you can help support our development and depending on what you donate we'll give you anything from special promotional art, Digital copy of the soundtrack and even have a character based off your photo (face wise). http://www.indiedb.com/games/a-dark-storm-is-coming http://www.kickstarter.com/projects/dark583/dark-storm-pc-game?ref=card http://adarkstormiscoming.com/