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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About theonethatiam

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  1. Thank you so much, I appreciate the comments a lot. I plan to stay at gamedev, and ask some more questions.
  2. Hello, getting straight to business   I don't know how many instances you guys have read about a person wanting to create a game, well all I have to say is that its just an incredible thing to go out and do. For me it has been a life long dream to create a game, the designing is especially fun. The idea that you can create anything is just fascinating! I keep on telling myself i'm going to start learning the c++ language, this time I am going to start. So as I was going through those pages of text and explanations, I was constantly perplexed by API, CALL's and such. I can't enumerate all of these but I will say a few. My plan is to learn c++ (it is documented well and there seems to be lots of people who can give support) and afterwords understand openGL to implement it into later projects. But to state my confusion:   - What is an API, yes I have read all over the internet and they all give fairly the same explanation; an application programming interface - how does openGL work? Do you create your code and when you need to show something on screen (text, 3d meshes etc) you just implement that in your game loop? - Also this is not a question in respect to c++ or openGL but maybe a request for some suggestions from the experts who have "been there done that" so to speak. I know I want to use c++ and openGL. What are some things you guys recommend as far as creating games using c++/openGL. I understand that I am going to need to learn a myriad of things but I know if I persevere I can learn something useful.   Background: Currently learning c++ and pre-calculus (senior in High school) I can also work my way around basic arduino projects, just so you know that i'm not completely a beginner in programming, I still need work though. I am an intermediate user in Blender 3D, and understand the basics of Photoshop CS6.   Thank you for taking the time to read this and all advice given.