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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About alcar

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  1. Oh, well, I've been studying on my own for a while, reading books and articles, watching YouTube playlists, etc. I think taking a course would make me commit more and be more responsible about it, maybe motivate me a bit more, if you know what I mean.
  2.   Why don't you wait until college (which has to be your top priority while you're in college) is not keeping you busy?    I can handle both, but one of them must be flexible. College isn't, so I need the course to be, if there's such thing. That's a good question though, but I don't really wanna get into that, if you don't mind.
  3. Hey guys!   I've been thinking about enrolling in a game programming course, but college's been keeping me pretty busy, so I need something really flexible, like an online course. I'd like to know if anyone has any suggestions and/or reviews based on personal experiences. I've seen a lot of C++/3D courses, but I'm not a big fan of C++, to be honest, and I'm way more into 2D, lol.   Oh, and of course, I'd love it to be free, haha, but I'd be willing to pay, depending on the amount.   Thanks in advance, and have a nice one!
  4. Thanks for the replies!   You see, I have a book on Blender 3D, and I've been studying Python for some time. However, I have no material on game development using the Blender game engine and the Python programming language, together
  5. Hello everyone.   I was wondering if anyone could recommend me some quality material on Python and Blender game development. Books, sites, tutorials, videos, everything's welcome.   Thanks in advance!
  6. Thanks for the replies, guys!     I've already studied the theoretical part of games, but I agree with you, it's very useful!     Sounds like fun, I think I'll give it a try
  7.   Thanks for the fast reply!  I appreciate your suggestion, but I think that's a bit too specific. That's one engine for one language in particular, which is pretty much what I've been doing so far. I need a different point of view, a new way of approaching things..
  8. Hello there.   I'm a beginner when it comes to game programming. I'm not new to programming, I've studied a lot of languages, from C to Haskell, but my attempts on game programming weren't exactly successful. I just get a library, study it, and then.. I'm not sure what to do with it. I mean, I could start some random projects, try remaking some of the existing famous games, like Tetris or Pong, but it sounds kinda boring to me, and I haven't thought of anything new that's interesting enough to start working on. Maybe I should join an existing project? I'd get some guidance and practice the game aspect of programming.   Anyway, I just thought someone more experienced could help me out. I'm just tired of waking up wanting to start something cool, but not really knowing how to.   Thanks in advance.