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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About TadejVig

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  1. From the album Uncanny Valley

  2. From the album Uncanny Valley

  3. From the album Uncanny Valley

  4. From the album Uncanny Valley

  5. From the album Uncanny Valley

  6. From the album Uncanny Valley

  7. From the album Uncanny Valley

  8. From the album Uncanny Valley

  9. From the album Uncanny Valley

  10. From the album Uncanny Valley

  11. From the album Uncanny Valley

  12. From the album Uncanny Valley

  13. Uncanny Valley is a survival horror indie game. We are tired of seeing action games marketed as survival horror, so we decided to make our own, true to the genre game.   You play as Tom, a newly recruited security guard at a remote, closed down facility. There are only two people there, him and another security guard, sharing the shifts between night and day. Soon, our main character starts exploring the abandoned facility only to discover some very interesting things.   The game will feature a huge facility with multiple floors and buildings, open for exploration. Your job is to collect as many information as you can and figure out what the heck was going on in there. But beware, there are things preying on you, and everything is not as it seems.    The game will feature some sort of a consequence “system”. If you fail at something, the game will go on, but there will be harsh consequences for your character.   Of course, there will be some sections where you will be able to die, but we decided to avoid that as much as possible because dying over and over again on a section will lead to frustration, and that’s not scary. We want the player to be actually scared to do things because they’ll know there will be worse consequences than just retrying the last 50 seconds until they get it right.   [b]Key features:[/b] a huge, explorable facility with multiple floors and building intense moments of dread detailed backstory with rich characters     We're expecting to release the game later this year.    [b]Follow the game at:[/b] [b]Facebook:[/b] https://www.facebook.com/uncannyvalleygame [b]Twitter:[/b] https://twitter.com/TadejKupcic [b]Tumblr Blog:[/b] http://uncannyvalleygame.tumblr.com/ [b]Indie DB:[/b] http://www.indiedb.com/games/uncanny-valley   You can download a playable version of it if you click the link below, but keep in mind, I only posted this because it's required. You can walk around the apartment complex, but the levels are VERY unfinished and don't yet have the final art.   [b]Known bugs:[/b] - if you press down, the crouch animation doesn't play because it's not done yet  - the flashlight stays on if you sprint   Move - Arrow Keys Enter Room - Up Flashlight - F Spring - Left Shift   Download Link: https://dl.dropboxusercontent.com/u/9387796/uncannyvalley1.exe   [b]Some screenshots:[/b]    
  14. I'm sorry if this is in the wrong topic, if it is please someone move it. Game info: [removed by moderator] Looking for: 2D artist/animator - must have a decent caroony style and animation experience [removed by moderator]