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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

codenoob123

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  1. I am 16 years old and would like to know what i need to do in order to be able to create a simple 3D first person shooter game within 2 years such as this one I found on youtube which someone created on the unity game engine: youtube.com/watch?v=RblLNUSr-oU   I have the basic computer skills which an average 16 year old probably has, but I have practically no knowledge of C++ language or any other programming language which I think is required to create a computer game.   I have watched a few youtube videos which helped me learn a couple of things about C++ and game programming. I also downloaded unity and watched a few tutorial videos on youtube and read through a few tutorial web pages explaining how to create a FPS game on unity but they all either required previous knowledge which I didn't have or didn't actually explain why they were doing what they were doing, I want to actually understand what's going on not just follow a list of instructions.   I am not looking for a career in creating games but I would still like to have the basic knowledge which would help me create one.   I understand that this may be an extremely difficult goal to achieve which may take a lot of time to learn but please don't discourage me from trying.    If anyone who is experienced in game programming could recommend the steps I should take in order to achieve my goal that would be great. I have made a list of the information I think I might need below but please feel free to add any other information which you feel might help me. (remember I have no previous knowledge of any programming)   Information: 1) The name of the programming language I will need to learn and anything else i need to learn. 2) Suggest and provide a link to a book that might help me or a place where i can learn/suggest a method of learning. 3) Suggest a free game engine which is easy to use for beginners. 4) Please provide links to any other useful resources which will improve my programming knowledge 5) How long it would take to achieve my goal   Dont forget I'm not fully aware of what information I need so anything you think would be helpful please include!   Before criticizing my goal please read: If you seriously think that my goal is completely unrealistic for me to achieve within two years starting from scratch then please provide information on what I possibly could achieve with two years of programming knowledge starting or tell me how long it would take to achieve my goal. I would be happy if I was only able to create a basic template for a game where a character can move around on a flat surface, looking around with the mouse, moving with wasd and being able to jump. How long would it take to achieve this?   Thankyou!