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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About TimMena

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  1. By far my favorite composer, and I really hope the project hits 100k. Can't wait for this
  2. Hey mychii, thanks for the response. I took some of the feedback into consideration and re-uploaded At Odds.
  3. You really nailed the up-beat and happy theme you were going for, I actually listened to it more than just once.     I only heard two things that threw me off, but they could be completely stylistic choices. 1) The hi-hats sounded like they could use some velocity alteration. 2) The crash cymbal seems a little too frequent, I feel like if you doubled the space in between each hit it would have more of an effect.   Both my criticisms are obviously more opinionated, and on the technical side, the song sounds pretty professional, I really liked it.
  4. I'm really digging your overall sound here, and I particularly really, really like Andrendina, are those fast little violin licks from gypsy?   The one place where a specific sample sticks out is the cello as mentioned above, specifically in clip "c" of ambient masses. Maybe I'm wrong, but it sounds like it's a little "out of the mix," maybe try throwing some reverb on it to make it "stick". Other than that I think you're stuff is really good, it's exactly the type of stuff I like to listen to. 
  5. Thanks for the feedback guys, really appreciate it. About the beginning of the one song, its repetitive because I imagined it within a game, but as a standalone song it really is lacking during the first half, soo I guess I'll get to fixing it today.
  6. Edit: Got some not-so-good feedback on my mixing, so I took the tracks down to further edit and mix them.
  7. Thanks for the replies guys, I'll try to focus a bit more on giving each instrument it's own place in the mix and mess around with compression.    If it isn't too much of a bother, would you guys mind checking out a track I did today? Maybe you'll hear what I'm working with.    https://soundcloud.com/timmena/necro   Oh, and don't mind the mixing itself, I've yet to get better monitors than my av40's, and they don't translate well at all o.O
  8. Hey guys, new around here and I have a problem that you guys might be able to help me with.    When I compare my music to almost all other composers/producers, their's is just much louder than mine, professional or not. I lower my instrument tracks so that the master bus doesn't clip, but then it all sounds too low. When I put a limiter on the master bus to boost the volume, it has a crackling sound going on. I'm not really that good with mixing yet, but this has been bothering me lately, just looking for a little help, so thanks in advance.