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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1.   Have a look at GLFW 3.0 examples to see how to setup basic window. Yes, some things are gone in GLFW3, including these 2 functions you mentioned.   Use glfwWindowHint instead, and threading support was removed from GLFW. Best look at provided examples/tests and into code - thats best reference for now (although there was a link to PDF with GLFW3 reference, it may be a bit outdated but its better than nothing, I will post it when I find it) Got it, glfwCreateWindow(); seems to be the new sensation.   Thanks for the help. Is there anything else I should know before I continue with GLFW 3.0?  Also, is it possible to use two libraries at the same time? Say SFML 2.0 and GLFW 3.0? Are there any advantages to this?    Sorry for the bombardment of questions, I admire your knowledge and I truly appreciate they help you (and everyone else) has given me.  Onward with OpenGL!
  2. Okay so I followed [url=http://stackoverflow.com/questions/14178588/glfw-linker-errors-in-visual-studio-10]this guys[/url] tutorial this time. I was able to build all of the projects for GLFW 3.0 So now I'm going in and editing them while following the tutorial on [url]open.gl/context[/url] More specifically I took the "triangle" project and started it from scratch to follow said tutorial. But Functions like glfwSleep() and glfwOpenWindowHint() are still undefined. Are these not used in GLFW 3.0? Can I not use GLFW 3.0 for this tutorial?
  3. Thanks! I set example as the startup, and the build succeeds, however I get an example.exe error window afterwards. :/   "The application was unable to start correctly (0xc000000d). Click OK to close the application."   I tried setting glewfw as the startup after this and I got...   "Unable to start application C:\blablabla\glewfw\debug\glewfw.dll"   *Sigh* Anything I can do about this?
  4. [quote name='noizex' timestamp='1357462035' post='5018111'] You're not linking to static glfw.lib and DLL at the same time somehow? [/quote] Not sure what that means, I'm kinda new to OpenGL and Visual Studio. Explain? :) [quote name='noizex' timestamp='1357462035' post='5018111'] Also consider switching to GLFW 3.0 and compiling it yourself for your platform. [/quote] Do you think that would work for [url=http://open.gl/context]this[/url] turorial? If so then I'm all ears. [quote name='noizex' timestamp='1357462035' post='5018111'] By the way, any reason why you're not linking GLFW as static lib? [/quote] Again, I'm not sure how to do this. help?
  5. Okay I tried following the instructions [url=http://www.glfw.org/release-2.7.2.html]here[/url] and I managed to get [url=http://imgur.com/YVThV]this[/url]   but when I type "nmake win32-msys" I get a bunch of errors. Is this the correct one for visual studio 10?
  6. Tired that, and I believe it's GLFW that is acting up, according to the errors.
  7. Done. Now I'm getting the same errors as before.   [code]1>glfw.lib(window.obj) : error LNK2005: __glfwClearWindowHints already defined in window.obj[/code] etc.
  8. okay, now i get this [code]1>c:\users\dakota\documents\visual studio 2010\projects\spawngl\main.cpp(13): warning C4005: 'GLFW_DLL' : macro redefinition 1> command-line arguments : see previous definition of 'GLFW_DLL' 1>c:\users\dakota\desktop\glew-1.9.0-win32\glew-1.9.0\include\gl\glew.h(84): fatal error C1189: #error : gl.h included before glew.h 1>[/code]
  9. I'm having trouble setting up GLFW on Visual Studio 10.0 I was following this guys tutorial. However I am still getting linking errors     1>GLFW.lib(window.obj) : error LNK2005: __glfwClearWindowHints already defined in window.obj 1>GLFW.lib(window.obj) : error LNK2005: __glfwClearInput already defined in window.obj 1>GLFW.lib(window.obj) : error LNK2005: __glfwInputKey already defined in window.obj 1>GLFW.lib(window.obj) : error LNK2005: __glfwInputChar already defined in window.obj 1>GLFW.lib(window.obj) : error LNK2005: __glfwInputMouseClick already defined in window.obj 1>GLFW.lib(window.obj) : error LNK2005: __glfwChooseFBConfig already defined in window.obj 1>GLFW.lib(window.obj) : error LNK2005: __glfwInputDeactivation already defined in window.obj 1>GLFW.lib(init.obj) : error LNK2005: __glfwInitialized already defined in init.obj 1>GLFW.lib(glext.obj) : error LNK2005: __glfwParseGLVersion already defined in glext.obj 1>GLFW.lib(glext.obj) : error LNK2005: __glfwStringInExtensionString already defined in glext.obj 1>GLFW.lib(glext.obj) : error LNK2005: __glfwRefreshContextParams already defined in glext.obj 1>MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library      I have tried googling the errors but I havent found much help. I have linked opengl32/lib and glu32.lib in the linker settings. I have also linked the appropriate folders for include and lib. I downloaded and linked both the win32 binaries and the original zip from the GLFW site.       #include <windows.h> #include <stdio.h>    #include <stdlib.h> #include <GL/glew.h> #define GLFW_DLL #include <GL/glfw.h> #pragma comment(lib,"glfwdll.lib") #include <GL/glm/glm.hpp>   int main() { glfwInit(); glfwSleep( 1.0 ); glfwTerminate(); } Any help is appreciated..h>.h>.h>