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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Aneesh

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  1. Hi all ,  We have to do a end sem project on parallel computing for which we have 5 months time . I was thinking since graphics is high processing ,we could parallelise it .   But I have no proper idea about it..The use , benifits of it .    I would like to ask a few questions :  1. Would It benifit to parallize polygon generation or dynamic lighting and stuff ? Does it have any practical use ? Maybe simulators and stuff ? 2. We are considering OpenGL for this .Does OpenGL use the processor or the graphics card to generate stuff by default ? Because we are going to use OpenMPI (parallelizing API) and we dont think it supports GPUs . 3. What are the areas we can parallize ?   4. Any suggestions on how to go about it ? Is OpenGL good or should we use something else ? As we are not sure if OpenMPI suports OPenGL   Any suggstions on how to go about it would be helpful 
  2. And if VS redistributable isnt installed , is it enough if i provide the MSVC100.dll with the package?
  3. I put the allegro md dll file in the rar file but still it shows the same error...what could it be     ? im using allegro 5 
  4. I did my first allegro game and it doesnt work on other PCs except mine .  I compiled it in release version (VS 2012 express ) , then included the exe file and all the resources into a rar file..it works fine on my pc but on others it says "allegro-md.dll " missing cant start.  Do they have to install allegro for it to run ?  This is sad :|
  5. Hi all , Im new to game programming and just finished my first side shooter using Allegro .  Now i want to goto something more complex like a mario style side scroller .  How do I actually go about it   ? In the game I implemented , all the characters and sprites were in one fixed window which didnt move . How do I do a dynammically moving screen in which sprites come as the player moves forward. Do I simply check the x-axis value and spawn characters based on it or is there some other more elegant method ?  Any help would be appreciated   
  6. Guys I have a problem statement :  Using C , write a program to enhance the grey level using Sobel Gradient operator, median filter and Robert Gradient Filter in an image . Basically they mean to remove black spots from image using these methods .  I missed my entire image processing course due to health issues so I dont have much idea how to go about it. Should I use OpenGl or something ? 
  7. Guys I have a problem statement :  Using C , write a program to enhance the grey level using Sobel Gradient operator, median filter and Robert Gradient Filter in an image . Basically they mean to remove black spots from image using these methods .  I missed my entire image processing course due to health issues so I dont have much idea how to go about it. Should I use OpenGl or something ? 
  8. Thanks everyone! As most of you suggested, I think ill just jump into it and try to learn whatever that needs to be learnt. Reading the replies , first time I feel as if math wont be so bad after all. Might be tough but at the least Im excited to learn it now. I think I'll start off with 2D and then migrate to 3D. Any suggestions on the learning plan for initial stages would be appreciated. 
  9.  guys, I'm an computer science engineer and I love to get into game development...i just enjoy the whole concept and its always held my interest..Im good at programming BUT! my whole life ive never ever been good at math...it just doesnt interest me and i never bothered to study it....only a couple of times when my passing the year had depended on it had i given it a look and scored good marks else id alwys manage with the least possible marks to make it thru the year in math... Now, I know that game programming involves a lot of complex math..do you think its a good choice for me ? I'm willing to learn math if its for game programming but realistically speaking...im 21 and almost zero at math except for the basic stuff....do you think ill be able to catch up in time to be any good at it ? or should I just forget this career?