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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Hordeon

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  1.   Yeah check out SFML: http://www.sfml-dev.org/features.php Thanks! :)
  2. Well, I dislike unity v. much. 5% coding, 95% else. Unity is more for designers rather than real programmers. Also other engines are more flexible than unity. Maybe u know something similar to XNA, but for C++? Yep, you recommended it, but also another friend from skype.
  3. someone recommended me XNA engine to start with. Is it good advice? (Microsoft XNA Game Studio 4.0)
  4. Okay, I got you all, I will search for 2d engines and learn to use (attempt) OpenGL, etc. Another question is how to import them and use?
  5. I suppose it depends what you consider "value". If you want to get a job in the industry some day then you will likely be working with an existing engine, unless you get a job on a tools or engine team, in which case you wouldn't be working directly on "games" per se. (I'm generalizing, mind you) If you want to do things at lower level then I would suggest learning Direct3D and/or OpenGL, as well as an audio library like DirectSound or FMod. Maybe a Physics library like Bullet, too, depending on what you're trying to do. For simple 2D games it's not too hard to wire something together using a combination of low-level libraries, though it can get pretty complicated once you get into 3D stuff (read: I hope you like math )To some extent I like math. Also who gets paid better? The man who knows everything or the one who rules only one section? I wanna be Lead Designer! I wanna become Inventor and Creator. Similar to god, except in Virtual place. Also I might want to try anyways. Which programs/libraries/engines would you recommend for a 2D game?
  6. Game development and engine devleopment are completely separate disciplines, at least in this day and age. If you're interested in making games then I would suggest you try out some of the different off-the-shelf frameworks and engines out there (Unity/2D toolkit, XNA, Torque2D, etc.). These take care of a lot of "boiler-plate" stuff for you, and allow you to focus on actual "game programming" (i.e. focusing on "what" happens, instead of "how" it happens) It can be a good learning excercise to try to do everything by yourself, and this will definitely give you a solid foundation, but ultimately if you're doing anything bigger than pong/snake/etc. then there are huge benefits to using an OTS engine or framework. I would suggest XNA + C# would be a good combination, as you'd still be working with a C-like language. I already did something like that, but I want to jump into actual programming instead of using pre-created programs. I used to create mods for Warcraft III but I stopped, also learning how to build games from 0 not from 10% is more valuable, since you will know all the structure and it is more valuable in general! Also age doesnt matter at all! I'm compelety mature and serious.
  7. [quote name='yewbie' timestamp='1357663151' post='5019073'] - What kind of graphics library are you going to use - If not a home brew engine what game engine will I use [/quote] I'm a firm believer in 2d graphics. or 2,5d. I would like to learn to create my own engine. Also I will put my whole life to programming! That's what I'm planning to do. Computer is my addiction. Not just games - whole Computer, all processes, etc. But I wanna become a gamedev, because people need games to refresh their soul. It's art, it's refreshing, that feeling of accomplishment, when you start from scratch and build a successful game! I'm planning to buy C++ books, my mom already ordered them from amazon.com. And yes, I do testing in C++, i'm trying to build text RPG atm :) Since I know it's not that hard, mainly just integers, reals, strings etc.
  8. Hello everyone, I recently joined gamedev.net, my name is Rokas, I'm 16years old. I am willing to study C++ or any other programming science thats required to do game programming. To start off my adventure I wanted to ask a few questions: 1) I watch Bucky (youtube it: thenewboston) on youtube and his c++ tutorials, they are simple, how good you would rate his tutorials? Are they worth watching? I think yes, but maybe you can offer better learning materials to start off? 2) Where to find tutorials on how to build my own game engine? (Since obviously if i want to become a good programmer - I would much better prefer to do it myself!) Where I can find more information about functions that are required to make games (most popular ones, etc) Ofc, I know If statement is the most important in making games, but i mean what else i need? Is there any simple websites, that could provide me superb useful info? 3) How long the process of learning should take, before I can build my very first 2D indie rpg-type game? I mean, sure I'm not a genious, but post how long you took, to become "good" and "confident" to create games from scratch (engine, etc.) Thanks and sorry for Imperfect English. My main language isn't English :)