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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Chosker

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  1. Hey, sorry for the delay I've been out for a week. I'd be interested in you reviewing it but I need to do some more polishing. Whats the preferred way to contact you?
  2. Here's a new render of the main character
  3. Danger awaits.  
  4. Hi,   one of the many small improvements I've added recently: smashable pottery! which of course you can grab and use as a weapon :D  
  5. thanks :) I don't have a time frame for greenlight yet, but I guess I have to hurry before they shut it down!
  6. Hey,   New update to report. I've added an axe and will soon be finishing a mace, which help adding some variety to the combat. Chopping heads with the axe feels even more chunky :)  
  7. Hi,   Time for a small update. A lot of effort went into improving the pathfinding lately which took quite some time. But in the meantime many other improvements have been made all around. Among the latest, I've polished the way kick works when near ledges, also causing tripping before the fall   
  8. Update: Teaser trailer is unveiled!   [media]http://www.youtube.com/watch?v=0bOc83iiXqM[/media]
  9. so thrilled as Elium has been previewed by GeekNode!   Check it out for a first look on Elium - Prison Escape
  10. hello again, Elium - Prison Escape now has a Facebook page where I'll also push new updates. Please like and share!
  11. Hey guys, here's a longer combat sequence to finish the year :)   https://www.youtube.com/watch?v=4hjpUahpLaw   It becomes clear that combats require to be specially careful with parrying, but mostly that each and every enemy is a challenge to overcome  
  12. Merry Christmas and best wishes to all!
  13. hello again here's a little action clip showing some combat :) https://twitter.com/EliumGame/status/810085465449725952
  14. the game also offers a few places to use the environment as an advantage:  
  15.   :D