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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About demongunsman

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  1. Character[] PlayerOne = new Character[5];             PlayerOne[1] = new BladeWarrior();             PlayerOne[2] = new FistWarrior();             PlayerOne[3] = new Archer();             PlayerOne[4] = new RedMage();             PlayerOne[5] = new BlueMage();          I know through polymorphism, a BladeWarrior can be a Character but it cant be the other way around. My problem is that when I try to access an element of an array. Player[1] for example, I cant access functions and variables from the BladeWarrior class. It's only letting me access variables and functions from the Character class which the BladeWarrior class inherits from.   I'm going to need to be able to access Bladewarrior functions/variables if Im going to want 2 characters to fight. I was thinking I could use the "as" function to set PlayerOne[1] as the specific object . Not exactly like this: string s = objArray[i] as string; The line of code above is just to get an idea of which "as" Im talking about. What is a solution to this problem? Your time and effort is much appreciated. Thank you in advanced.
  2. When I run the program I get an error saying: Value cannot be null. Parameter name: path   The error that microsoft visual studio's throwing is because of the line:              [source]StreamReader armorStream = new StreamReader(Resources.Armor);[/source]   The problem is that I am trying to access a file, but the arguments within the parameters of the stream reader takes a file path.
  3. Ive got this text file Im trying to read from. Its located in my resources folder in microsoft visual studio. Im trying to access that text file so I can parse the text from that file to an integer and store it in my integer array called Armor[,] .The contents of the text file is a 12x11 chart of numbers which I would like to parse to an integer and store into the 2D Armor[,] array. Here are the contents of the text file:   http://pastebin.com/Nq4XFCYM   When I run the program I get an error saying: Value cannot be null. Parameter name: path   The error that microsoft visual studio's throwing is because of the line:              [source]StreamReader armorStream = new StreamReader(Resources.Armor);[/source]   [source] //namespace used do directly access Resource.FileName using TurfBattles.Properties;   public void LoadArmor() { //Create a variable for storing the armor defense values int[,] Armor = new int[12, 11];   //Create a string variable for storing the stream readers input string myString = new string(); int Row = 0; //Create a stream reader for reading the Armor.txt file StreamReader armorStream = new StreamReader(Resources.Armor); //While the stream reader is able to read the next line //do this: while ((myString = armorStream.ReadLine()) != null) { //Loop through each value of the myStringSplit array for (int Column = 0; Column < 11; Column++) { //This splits the text up and stores it into an array of strings //It also stores the white spaces into a character array string[] myStringSplit = myString.Split((char[])null, StringSplitOptions.RemoveEmptyEntries); //Store the current value of myStringSplit into the Armor Array Armor[Row, Column] = int.Parse(myStringSplit[Column]); } Console.WriteLine(); Row++; } armorStream.Close(); Console.ReadKey(); } [/source]
  4. By the way, does this function return a string. for example can I do this:   [source]string myString = Process.GetCurrentProcess();[/source]
  5. Ahhh that seems like a very logical answer. *Voted up* . Yea didn't notice that because the name of the tutorial I am watching is called process. Thank you!
  6. As you can see in my code I included System.Diagnostics. The purpose of this program is to get the current process and output it to the console. I am trying to access Process.GetCurrentProcess    on line 14  .  Also, as you can see, I can only access Process.Program   . Why is it that I can't use:   Process.GetCurrentProcess(); and all of the other functions of the Process Class.      
  7. When declaring a variable why should I use this:   [source]int a = new int();[/source]   rather than:   [source]int a;[/source]     I apologize if it is syntactically incorrect, but if you get the drift of what I am trying to ask, please let me know. Is it because of the way the variable or the value in the variable is stored in the memory? Maybe it makes it more efficient?
  8. I was working on my code for a bit, and decided to take a little break. I came across this. I thought it was funny, just wanted to share it for the others who are about to bang their head on their keyboards from debugging etc   https://www.youtube.com/watch?v=k4RRi_ntQc8
  9. To put things in simple terms I guess... It's not the language you choose, It's the language you are best at. For example, Assembly is more closer to the computer, but that does not necessarily mean it will be better. It's all about coding neatly and efficiently. I know a bit of java and a bit of C++. I find that I am much better at C++ and that I get much better results with my programs in C++ rather than Java. That is just me, that doesn't mean you should not learn java and pick up on C++ . You've got to explore a bit, see what suits you. And if your looking into getting games your going to have to know multiple languages anyway. So for your first language, choose the easiest for you so you can get your feet wet. Every language has its ups and downs.
  10. Thank you guys alot for the feedback. To Servant of the lord: Those books seem like great reads. I'll be sure to pick atleast 1 or 2 of them up if possible, in the order that you said to. SFML seems like a great start. I will mess around on that website a.s.a.p. Also what you said about breaking a big project down into small pieces is a great idea, because we are only humans beings and can handle so much. It makes it sound and feel much easier and less stressfull; although programming is like a sport for me. Your advice is very reflective on life in general. ^^ Dan Mayor: Your advice is awesome too. I can not call myself a "gamer" and deny that tetris is the founding block of gaming.  Although it might not be as technologicaly advanced as the games out today, I agree that there are many logical lessons to be learned from it, along with the other clones you recommended. By the way, dont worry about the whole not trying to be "cocky" thing haha. I understand there is a difference between being big headed, and relaying facts and actually having the credentials. I have checked your your page, and you seem very knowledgable. It's very inspiring actually because I am a very logical,dedicated, and fast learner. I love to program. One may find it teadious but I enjoy doing it. To me there is no better feeling than hitting compile and run, only to see that your work came out perfectly. I'll be sure to inbox you when I have a question here and there. Don't worry I wont spam ya ;) , from what I have read you are a busy man ^^ . Well take care for now, I really appreciate the advice from both of you guys. It means alot to me.
  11. So basiclly.. I have been learning C++  . I want to get into game development, but I need some goals, and some objectives to set, and maybe some stepping stones. Seeing as I dont have a teacher,mentor, or someone in general that would be looking over my shoulder assigning me tasks etc. Please tell me the steps I need to take next based on my knowledge of C++  . Im currently at the stage in my programming learning curve where I understand the concpets of things like Unary Score Res opp, Function Overloading,Reccursion,Structures/Multi dimensional arrays, Classes/functions/arguments and how to pass values between them and everything around that level of C++ . I know where I stand with my knowledge. But what should I do next? Are there any good youtube tutorials you could recommend. Prefferebly on C++ and/or game programming?   My last project was a turn based game in dos, where the user would select their character, enter its levels, which would then determine the users free stat points to allocate into their character. The allocated stats would then be proccessed in specific algorythms to output the characters damage/defence etc to be used in the turn based game.This game used multiple class and header files. I would like to turn this from a dos game to a 2d game. I just dont know where to get started.   Sorry for the rant haha. But your advice is like gold to me guys, I really appreciate it! Like the title says; Please point me in the right direction. Thank you for your time and consideration.