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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MisteRnoOrOnha

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About MisteRnoOrOnha

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  1. Hi everyone...   I started learning directx programming, i'm here to ask for if all math prerequisites for D3D learning are being used when making any application?   Because there are many functions that make many of these calculations.    
  2. Unity

    And Ogre3d?
  3. No, i know how they work and how use them, but another things i not remember the functions.    I started this topic to ask if i need to remember all functions and concepts.
  4. I'm using C++, not using managed.   Concepts like back face culling, swap chain and another things.
  5. Hello, i started learning DX9 but i don't know if i'm in the right way, can anyone say me how can i discover if i'm the right way?   I'm understanding concepts, but some functions i don't know.
  6. I configured the Debug and Release to use the right lib's(sfml-xxx-d.lib for debug and sfml-xxx-s.lib for release) and then linked sfml-main.lib into linker settings. I added SFML_STATIC to Preprocessor.
  7. Problem solved thanks Cornstalks and Nercury.
  8. I created an new window projected and linked libraries(sfml-main.lib too) and i toke this errors:  
  9. Then is better i create an console application? CLR Console Application at VS2010?
  10. Hello, i'm trying to set up an development enviroment with VS2010 but when i'm trying to compile my SFML code(http://www.sfml-dev.org/tutorials/2.0/./start-vc.php) i toke this errors:     I follow the tutorial but don't toke an great result, can anyone help me?
  11. Simple pixel arts, like old style games.
  12. Hello, i started this topic to ask a thing that is hard to find in google, exists a guide to minimalist pixel art?
  13. OpenGL

    But if i want to make this cross platform? For example if i want to run this game in Raspberry PI? Is best i make my own gui library?
  14. But exists another method?
  15. Hello ladies and gentlemans i'm here to ask to you how can i make a game using flash like The Binding of Isaac that runs in the Desktop. How can i compile flash games?