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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

DarkestKale

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  1. So much awesome art to add to #Arnthak from @JaytheRobot this weekend....
  2. I do hope that @cfxmusic doesn't release sound clips of the skype call with @JaytheRobot
  3. Still a few hours left on #PixelChallengeOfTheDay, but here's the entries so far! http://t.co/Y2Nh2uTc
  4. Ok, contact in the USA clearly not at work today/answering phone. Time for snoozin'
  5. #pixelchallengeoftheday - 2 cats, 2 rats, 1 food bowl. EGA palette, 20x20 each. http://t.co/YhhkzwvM
  6. Pretty sure this used to be a bigger image in days of old: http://t.co/xHOhD3Vw
  7. [quote name='EmployeeNumber8' timestamp='1358176023' post='5021412'] Do you have any programming buddies? [/quote] Actually, EmployeeNumber8 makes an awesome point. I'm noticing that my productivity and motivation stay at much higher average levels from working in a team - I also have a bunch of other gamedevs on twitter and we keep each other on track. You can lone-wolf it if you desire, but you'll be thankful for at least a little bit of a support network. Helps to wave off the depression...
  8. Going through http://t.co/Bu5GIKrZ's #ScreenshotSaturday showdown... I realise that I 'know' a *lot* of gamedevs. It's a happy thought.
  9.   This person gets it completely. Coding is about constantly evolving your product.     People get depressed, tired, lose morale... it's all pretty common. Here's some advice: Stick it out, Put in a constant effort (do something every day, even something small). Keep a notebook of your ideas Play games! (See what others do right, learn from their mistakes and also take the time to relax) Have a life outside gamedev! (remember to have friends and keep other people around you) It sounds patronising, and I shudder to say it but you're young! At 17, you're still young enough that you should just be powering along and building up your skills. The general consensus is that it takes 10,000 hours of an activity to make someone into an expert - that's a lot of hours!
  10. Depends upon your end goal.   Do you want to just have fun coding, or do you want to release something?   If you start work on an engine, you will rarely finish it....