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About n00by2077

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  1. n00by2077

    Tutorial/Book OpenGL 3.1+

    Right, but something recommended by own experience, or because is very good ?
  2. Is there any good book or tutorial that begins teaching actual opengl directly, without teaching the deprecated things like direct mode, fixed function, display list, etc. ?    
  3. n00by2077

    Have Solution/Project for both VS2010/2012

      Its useful to open the project, in VS2010 or VS2012, and not need to do anything to be able to compile it, I have tested and when opened in 2012 it changes the compiler toolset version used, then if you come back and open it in VS2010 you can't compile without editing the .vcxproj file.
  4. n00by2077

    Have Solution/Project for both VS2010/2012

    Can't be made some kind of if-condition inside project files that choose between v100 and v110 toolset if its opened by vs2010 or vs2012?    I'm not familiarized with CMAKE or Premake, so I don't know, but would be nice to have a look to this solution and see how it works, thanks :)
  5. n00by2077

    Have Solution/Project for both VS2010/2012

    But after opening the project in 2012 I can't compile it in 2010 because it changes the compiler toolkit version used:     Configuration 'Debug|Win32': changing Platform Toolset to 'v110' (was 'v100'). Configuration 'Release|Win32': changing Platform Toolset to 'v110' (was 'v100').
  6. If you want to make a Solution and Project, for both VS2010 and VS2012, what things you have to change for all to work out without problems?  My guess:   1. Solution_vs2010.sln with Project_vs2010.vcxproj 2. Rename Solution_vs2010.sln to Solution_vs2012.sln 3. Rename Project_vs2010.vcxproj to Project_vs2012.vcxproj 4. Edit  Solution_vs2012.sln and change inside Project_vs2010.vcxproj to Project_vs2012.vcxproj 5. Open Solution_vs2012.sln with VS2012 and let it make conversion   Still there must be something more to change because after opening the converted VS2012 solution/project, there is no code files added like in the 2010 project.   Thanks
  7. n00by2077

    Source Control - Perforce

    Thanks to your replies and different opinions, I am going to try some of them, the perforce, git and mercurial, but as I saw in git webpage, that is very well done and explained, with a simple tutorial and a free book, I think that at the end will choose it, but anyway I'm going to try them all and see which one feels better for one-person programming.
  8. n00by2077

    Source Control - Perforce

    For working alone, client and server can be put in the same computer without losing advantages or slow down computer? I mean for example putting repository and backup in one harddrive while OS and all working files are in other. I remember using once some program that used an SQL server, I installed everything in the same computer and the sqlserver process was huge and was slowing down my computer even making it unusable.
  9. It is Perforce - P4 free and easy to use with VisualStudio 2010/2012 ? Looking around the web of perforce I don't get it clear. I remember reading some article of a Valve programmer about the great things about perforce in source control, how fast and all that it was, but I see it complicated o set up. Is anyone better, or a good tutorial about this? 
  10. n00by2077

    Learn OpenGL and Direct3D at the same time

    I must say very good answers, so good I now think both sides are the right way, but as Dan Mayor says, I better will learn only one and the other next, and the second will be faster to learn because the knowledge and experience from the first. I'm not a genius and reading the replies here seems it would be a bit overwhelming the work of learning both at same time. Thank you all! 
  11. n00by2077

    Learn OpenGL and Direct3D at the same time

    I have background in programming and using libraries, but I have not in the graphics ones, I was just thinking this dual-learning as a way to save time in future, in place of learning the same things two times, learn them same time with a bit more of effort.
  12. It's easy to learn OpenGL and Direct3D simultaneously? I mean learning each way of make things, and see in which way there must to be used in each API, any book/tutorial out there use this kind of learning method?
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