Jump to content
  • Advertisement

Shaun Williams

  • Content Count

  • Joined

  • Last visited

Community Reputation

142 Neutral

About Shaun Williams

  • Rank
  1. Shaun Williams

    We Help You Fund Your Game

      That seems to be a common problem with indie developers. Without trying to be harsh, you're basically saying, "I wasted time and resources, but I didn't invest in marketing. I hoped Kickstarter would get enough exposure so that I wouldn't have to bother with marketing, but it didn't. So then I tried IndieGoGo, and again didn't bother with marketing, and I hoped IndieGoGo would get me enough exposure so I wouldn't need to do marketing. But it didn't. So now I hope that Teknaut will get me (or future me's) enough exposure, so I won't have to bother with marketing."   It seems like unintentionally shirking responsibility, because you don't like a specific task (most of us don't like marketing), so you went from one site to another site hoping they'll do your responsibility for you for free. The first failed campaign is understandable. But to fail two for the same reason, and then say, "But maybe the third time would be better... without me doing anything differently...".   I'm sure you've worked hard laboring on all the other numerous areas games require (your game looks way better than mine, that's for sure!) - I'm not at all trying to imply that you're lazy, just that the marketing was a mis-estimated.   If only, "If you build it, they will come" was true! But it's not, so indies do have to have a marketing plan. We can't shift it off onto others. Plus, Teknaut say they'll connect you with "online marketing gurus", not 'do your marketing for you'.   I've also seen enough "online marketing gurus" to make me barf. Alot of them are borderline scams trying to sell ebooks and services to >50 year olds to 'work from home', so I'm just trying to use common sense and a little wisdom here. The advice I see from marketing "gurus", is common-sense advice and marketing information that you can get by doing your own diligence and research online. Alot of the "guru" information is outdated SEO tips that no longer are even relevant anyway, and can sometimes penalize your search engine visibility!   Since you are already sharing yourself as an example of what went wrong, I figure I'd chime in with my thoughts of why I think it went wrong. I'm sorry if this is just rubbing salt in your wounds!  Your game project already looks fairly far along.   There is a human tendency to freak out that we are going to miss out on some huge deal when some new deal or website comes along, and it drives us to make irrational decisions. I don't think Teknaut is a silver bullet - though I'd love to see the projects they fund become successful, and if they help more than average when it comes to marketing, that'd be great. I don't think they can (or intend to) do all of a game's marketing work.   I spent months on marketing with no budget, well i paid 90$ to crowdfundbuzz which was a waste of time.   I spent a lot of time posting on lots of games forums, emailing and phoning local and interantional press, messaging lots of facebook pages for games and scifi fans, i also email a lot on youtube.  I did 3 interviews and genreally spent a lot of time on marketing.  Witrh zero budget that severly limits what and where i can expose on the Ghostship game.    I had no replies from local press and almost 99% of all the emails and messages i sent out, i followed a few up and had no reply to those either.    I spent a full month from when it first went on kickstarter and have spent weeks snice while it has been on indie gogo,  on average i have spent over a hundred hours a week both developing my game and (trying) to market it.     Marketing is the biggest challenge, I know that now and thats why i will not be putting much more time into the crowdfunding scene.  If Technaught can help us out we are willing to give it another try, but realistically I am in talks with private investors at the moment which may be more fruitfull but more restrictive for me as a developer.
  2. Shaun Williams

    We Help You Fund Your Game

    Teknaut is right, I have no marketing and my Kickstart project finished on 3%, then my indie gogo campaign is on 1% with only a week left to go.  My main problem is views, on my indiegogo i have just got to 500 views after almost 2 months, Kickstarter finished at around 900.  If Teknaught can help with marketing then I am sure it would help the many of us who have had zero success with crowdfunding.   I have had my second bad expereince with crowdfunding, so shortly i will be looking at private investment.  I have wasted too much time and resources getting nowhere with crowd funding, but for many other Teknaut could help a lot more than current platforms.   Shaun Williams Lead developer CDF  Ghostship
  3. If you liked games like Doom, system shock, dead space, natural selection then check out       Ghostship   Free alpha - huge demo of our Free Roaming scifi horror game!  Please help us get the word out, we have 2 weeks left on our crowdfunding campaign!  We need you!   Ghostship on IndieGoGo
  4. Shaun Williams

    Starting 3D Modeling - or sculpting? Advise please

    Use 3ds max or maya, as they are both industry standards and there is lots of support for tutorials etc.  And if your a student you can get a full working student version for free.   Ive been modeling for 20 years :)   I started off on Imagine 3d, lightwave and real 3d.  Over the last decade 3ds max and Maya have become the standard for most industries, there are lots out there but none come up to the power of 3ds max or maya with as many tools and plugins.
  5. Hi everyone, im going public with my game i have been working on the last few months and will be finished and released in time for Xmas 2013.   Check Out My Promo Vid -   Check Out the web site - http://www.cdfghostship.com/   A few screen shots attached.   Hope you like it and share it :)        
  6. Hi everyone, I am looking for an expereinced coder for a udk indie game called CDF Ghostship   (CDF Ghostship is an indie first person shooter/survival horror game due for release dec 2013.)       CDF Ghostship needs a coder on a royalty or paid basis. Please reply to this thread if you are interested and i will contact you.   Check Out The Teaser Trailer -     Check Out The gameplay video -    
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!