Reaperc89

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About Reaperc89

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  1. Escherreal

    Hello everyone.  This is Escherreal, a game I have been working on for the past 8 weeks as the lead programmer with a group of 13 other individuals. This footage represents 6 weeks of work inside of the Havok Vision game engine. Escherreal is a 3D/2D platforming puzzler in which the main character Raffi is forced to navigate the impossible world of MC Escher. At his disposal, Raffi has two objects called the Mirror Marble, and the Infinispecs. The Infinispecs provide Raffi with the ability to dynamically shift the perspective of the world from 3D, to a 2D orthographic. In this 2D mode, the world behaves just as you would expect it to in 2D, and objects that happen to align appropriately are interactive as you would expect them to be. The Mirror Marble gives Raffi the ability to change the orientation of the world, to whichever axis fits his needs. We have put a lot of effort into this vertical slice of the game, and are proud to present our current progress. We are interested in any feedback that anyone has, positive or negative.   http://youtu.be/7rIUVWieKPg    
  2. A tool like unity would work, and it is a great production and prototyping tool, but I wouldn't consider it a great game engine for programming. I've developed multiple games through unity, including mobile games, and its a great prototyping tool, but without a source code license, programmers wont get the experience they need. The entire purpose of a programming course involving game engines would be to understand the component level framework of a game engine, and how to interface with it. Since developing your own game engine is out of the question it would seem, I would recommend using something like C4, Panda3D, Toruqe3D, Irrlicht, UDK, or Cry Engine 3. I have worked directly with Cry Engine 3, and UDK before, both provide extremely robust development platforms, and an extensive (though perhaps a bit inconvenient) asset pipeline. I could also recommend Havok's Vision engine, as I am currently working with a team to develop a game using this engine.