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coms0108

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About coms0108

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  1. That's great - thanks for the report - you've doubled my number of test machines!  I have experimented with Visual Studio 2012 too.  It is possible, but requires kludging the install of XNA.  My installer has hooks for it, but I've not had time for a test.  Working on Bitonic sort this morning.
  2. The JBBRXG11(Update XNA to DirectX 11) project has its first XNA compute shader running (albeit not a very interesting one - it just adds two vectors).  The project is open source and available at http://jbbrxg11.codeplex.com/ for anyone who would like a look.  Downloads include the two samples that we have done youtube videos for: tesselation () and the first compute shader ().  Sorry, not much documentation yet.  Please view the videos in hidef so that you can read the code.   We are still not too sure about the installer.  It is limited at present to Windows 7 and Visual Studio 2010.  It assumes that XNA 4(refresh) is installed.  Would much appreciate any feedback on the installer or about the library itself.   Our thanks to the team at SlimDX for their support in adding their library to our distribution.   XNA is dead, long live XNA.
  3. Hi Mike,   Thanks for the quick response.  I've experimented a bit with the installation options you linked.  I am using InstallShield LE and have had difficulties with various of its (non)features - absolute file references, unable to access locations via registry, etc.  So, have settled on including a SlimDX dll in my installer.  I've built and uploaded my new installer today, and will set about wider (than my laptop) testing this week.   Thanks again Bill
  4. A further comment - I've built an installer, which should set it all up on Visual Studio 2010, provided that SlimDX and XNA 4 are installed, and would appreciate feedback from anyone trying it. 
  5. Partly - project is incomplete.  We were hoping to get some interest and have a few people help work with it. There is a longer intro on the CodePlex site but briefly, the project began with XNA 3.1 and DirectX 10 and has been (incompletely) ported to XNA 4 and DirectX 11.  So, with some parts working and a mixture of XNA3/4 API it is currently possible to run Geometry Shaders and Tesselation.  Have a look on the site http://jbbrxg11.codeplex.com/ and have a look at my youtube video  - don't forget to display it in hi-def (1920 by 1080) or you won't be able to read the text.  Cheers, thanks for being our first response.
  6. This is directed to the SlimDX team.  I have been using SlimDX in a project of mine (JBBRXG11 - Providing DirectX 11 functionality in an XNA environment - a project I have recently uploaded on CodePlex).  I would like to know if/how I can include the SlimDX library in my installer.  At first I thought that I would just state it as a prerequisite for users to sort out themselves.  However that wasn't a happy experience on my first foreign machine installation trial.  Is it acceptable/advisable to simply include a SlimDX dll in my distribution?
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