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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

coms0108

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  1. That's great - thanks for the report - you've doubled my number of test machines!  I have experimented with Visual Studio 2012 too.  It is possible, but requires kludging the install of XNA.  My installer has hooks for it, but I've not had time for a test.  Working on Bitonic sort this morning.
  2. The JBBRXG11(Update XNA to DirectX 11) project has its first XNA compute shader running (albeit not a very interesting one - it just adds two vectors).  The project is open source and available at http://jbbrxg11.codeplex.com/ for anyone who would like a look.  Downloads include the two samples that we have done youtube videos for: tesselation (http://youtu.be/9I7-6OThFpA) and the first compute shader (http://youtu.be/8P8xXBYdvnk).  Sorry, not much documentation yet.  Please view the videos in hidef so that you can read the code.   We are still not too sure about the installer.  It is limited at present to Windows 7 and Visual Studio 2010.  It assumes that XNA 4(refresh) is installed.  Would much appreciate any feedback on the installer or about the library itself.   Our thanks to the team at SlimDX for their support in adding their library to our distribution.   XNA is dead, long live XNA.
  3. Hi Mike,   Thanks for the quick response.  I've experimented a bit with the installation options you linked.  I am using InstallShield LE and have had difficulties with various of its (non)features - absolute file references, unable to access locations via registry, etc.  So, have settled on including a SlimDX dll in my installer.  I've built and uploaded my new installer today, and will set about wider (than my laptop) testing this week.   Thanks again Bill
  4. A further comment - I've built an installer, which should set it all up on Visual Studio 2010, provided that SlimDX and XNA 4 are installed, and would appreciate feedback from anyone trying it. 
  5. Partly - project is incomplete.  We were hoping to get some interest and have a few people help work with it. There is a longer intro on the CodePlex site but briefly, the project began with XNA 3.1 and DirectX 10 and has been (incompletely) ported to XNA 4 and DirectX 11.  So, with some parts working and a mixture of XNA3/4 API it is currently possible to run Geometry Shaders and Tesselation.  Have a look on the site http://jbbrxg11.codeplex.com/ and have a look at my youtube video http://youtu.be/9I7-6OThFpA - don't forget to display it in hi-def (1920 by 1080) or you won't be able to read the text.  Cheers, thanks for being our first response.
  6. This is directed to the SlimDX team.  I have been using SlimDX in a project of mine (JBBRXG11 - Providing DirectX 11 functionality in an XNA environment - a project I have recently uploaded on CodePlex).  I would like to know if/how I can include the SlimDX library in my installer.  At first I thought that I would just state it as a prerequisite for users to sort out themselves.  However that wasn't a happy experience on my first foreign machine installation trial.  Is it acceptable/advisable to simply include a SlimDX dll in my distribution?