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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SweetyS

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  1. Yes story based strategy games creates interest in player... Story should be strong enough to engage player.
  2. Definitly the UI you have thought of is cool but just focusing on the UI and not the functionality may fail the design. So be sure that the scrolling should be fast and functionality remains as it is.
  3. Hey again.. Today I was surfing on BlacBerry Appworld and found one game called as "Doodle Dude". The game was developed by "Manthan Studio". After so many days I found the Doodle game and it gave me a strong thought related to Doodle games. So I have downloaded that game and played. It was 15 levels game with really cool graphics.   Here are some cool screenshots for this game:   Anyways, so I want to ask How many of you (like me) love Doodle Games?   Which doodle games have you played?   And what kind of some different features you think should be present in Doodle game apart from other games?   You can even share links relatd to the same here...   [attachment=13720:bluff timer.png][attachment=13721:hanging stone.png]
  4. Its Awesome!!!! Keep it up... Just loved it :) Thank you for sharing :) :)
  5. The Thief series, Elder Scrolls series, Pirates, Vikings & Knights 1&2, Savage 1&2 are some good archery FP games.. These are practically the only games that have decent archery physics in them
  6. Start game designing by vast thinking. Don't stop your thinking because of any limitation. Think as big as you can. From a huge idea a proper design can be made by editing it correctly and the game becomes more perfect.
  7. Yes actually I am looking for generic multiplayer games which will combine all types of genres. As mentioned above the group of features which can be implemented in any type of gaming by sorting as per the genre.
  8. Hello all, I want some ideas from all of you about features in multiplayer gaming. Which features can I add in normal multiplayer gaming? Currently common features includes challenging a friend, giving him a target, posting on wall for beating the score, asking for the help to clear the level or some part of the level, sharing score or level up and NFC.   What features comes to your mind for making multiplayer game more interesting? Share your innovative ideas here using your creativity so that it will help me and others in future for multiplayer gaming..
  9. In addition to all the above points don't forget to add good sound in your game. Perfect event based sounds does a very important role in engaging the game.
  10. When I think about a game concept I get vast ideas because of my study in game reviews, playing games, observing some techniques and even reading stories. But when we make a very creative  and vast concept there comes the limitation of coading. So just thinking most crative things and idea leads to waste of time because finally you have to design your game under the limits of codes.   Hope designers will agree on this point.
  11.   These are really helpful sites. Thanks for sharing.
  12.   Yes FrankDanJohansen I agree :)  
  13. Yes it is... Because I just don't copy the concepts but take inspiration from many games and combine all together to make a new game. So if you are aware of any thing then do share.
  14. Hi all, I am searching on internet from many days for some new game concepts but I am not get something which is exciting and really inspires me. I am not searching for any specific game genre. If any one knows where to search then help me to find the same.  
  15. Thanks a lot... This is very useful. Here a one more link: http://www.stuff.tv/news/past-and-future/gaming-greats/25-best-space-games-ever?page=0,0