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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

maxcapper

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  1. Thank you for participating and I appreciate your feedback, heavy handed as it was. To be clear, I am not asserting that a Myers Briggs test can be used to determine and individuals creativity, in fact there is almost no research to support that. This survey was designed based on the methodologies that existing research has been found to be most effective and prevalent across many other industries. Perhaps it was not clear in the first post but the purpose of this survey is simply to attempt to identify the attitudes towards hiring practices in the industry and examine what studios and other firms within the video game industry value most when searching for potential candidates.    I am very aware that the industry thrives on a diverse mix of personalities to create the games we love. However, you cannot deny that stability within a team and organization is paramount to having a motivated workforce. An article on the International Game Developers Association website states that that cost of hiring new development team personnel can cost a studio up to $32,000 per person. In an industry that has a long standing issue with employee turnover, this is a figure that can quickly rise and cripple a project. It goes on to say that 50% of surveyed professionals do not expect to last more than 10 years in the industry when nearly the same amount stated that they would like to work in video games for their entire careers.    I agree that blindly using tests and hiring based on those scores is not a good practice, but if an organization takes time to construct a comprehensive profile for the position they need that takes into account not only the skills and background needed but also the personalities and attitudes of the people that the position will be working with, then certain tests can be a very valid and supplemental tool.    Again this survey is just an attempt to gain a big picture view of what the industry is doing in respect to selection methodology and the attitudes of industry professionals towards different constructs found I the hiring process.    I hope you have found this helpful in clearing up the purpose of this survey. I appreciate your opinion and hope that you can look beyond my educational path and see that I am just trying to give people a better understanding of what the industry is doing. If you, or anyone is interested in the results of the survey once I am done collecting responses I will be happy to share the results. I can be reached at Maxcapper@fullsail.edu   Here are some of my sources for the facts that I stated O'Donnell, C. (2007). Quality of life in a global game industry. Retrieved from http://www.igda.org/articles/codonell_global   Hunter, J. E., Schmidt, F.L. (1998). The validity and utility of selection methods in personnel psychology: practical and theoretical implications of 85 years of research findings. Psychological Bulletin, 124(2), 262-274.   Ullah, M. (2010). A systematic approach of conducting employee selection interview. International Journal of Business and Management, 5(6), 106-112.      
  2. According to the Valve employee handbook “Hiring well is one of the most important things in the universe, nothing else comes close.” Assertions like that are what motivated this study to exist. There has been little research on the best methods of selection for candidates seeking work within the industry; this study will attempt to gather data on what data firms are collecting from potential candidates.  Researchers at Full Sail University are asking that any professional that has taken part in the hiring process at development studios, publishers and indie game companies take the time to fill out a short survey that will gather data on their experiences in the hiring process.  This data could help develop employee selection practices tailored for Video Game Industry candidates.   https://www.surveymonkey.com/s/K5R8N8M               Please follow the link  to take the survey at the reputable and safe website, surveymonkey.com. Thank you for your valuable time and interest in broadening and strengthening the talent within this industry.
  3. According to the Valve employee handbook “Hiring well is one of the most important things in the universe, nothing else comes close.” Assertions like that are what motivated this study to exist. There has been little research on the best methods of selection for candidates seeking work within the industry; this study will attempt to gather data on what data firms are collecting from potential candidates.  Researchers at Full Sail University are asking that any professional in the video game industry take the time to fill out a short survey that will gather data on their experiences in the hiring process.  This data could help develop employee selection practices tailored for Video Game Industry candidates.   https://www.surveymonkey.com/s/K5R8N8M               Please follow the link  to take the survey at the reputable and safe website, surveymonkey.com. Thank you for your valuable time and interest in broadening and strengthening the talent within this industry.