Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

1019 Excellent

About Hawkblood

  • Rank

Personal Information

  • Role
  • Interests
  1. I've been out of the loop for a while and just noticed that term. I tried looking it up on google, but the closest answer was a gamedev topic with a similar title as mine. I read it, but didn't get a full explanation. Is it a method of swapping/replacing data in GPU memory with texture data in CPU memory?
  2. Hawkblood

    Dealing with my messy code

    TDD..... I've been doing that the whole time without knowing it was a thing. BDD sounds more like using scripting to finish development after you have proven your code using TDD....?
  3. Hawkblood

    Dealing with my messy code

    Compartmentalize. I "try" to write small independent structures and place them in individual files. These do specific jobs and have no direct communication with others. This ends up with some redundant code (trade-off). I have a controlling structure that ties all the others together and passes any required data between. This way I always have a single structure to look at when I need to make changes. And for the most part any changes of a structure have no effect on any other (except the controller). This is how I make my insane thoughts seem sane.....
  4. Just as the title implies, when I make a small change such as "x=4;" now to read "x=5;" the compiler doesn't build that part of the code and leaves me with the old value. It correctly compiles when I select "rebuild solution".... How do I fix this?
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!