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About Kk1496

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  1. Kk1496

    Need pixel artist for game

    Which graphics are you looking to improv? Will you be adding any more? Would you like to make the UI more pixel arty? Ive done pixel art before and I have quite a bit of experience in Unity.
  2. Kk1496

    Jake Parker have the best productivity advices o.o

    I like his videos. He's really inspiring. :)
  3. Kk1496

    Adding a theme to a prototype

    I know candy crush but cookie clicker I've never heated of. Still a clever name.
  4. Kk1496

    Adding a theme to a prototype

    Those are some awesome ideas! The egg idea sounds cool. Cooke clicker, that's clever. :)
  5. Last week I started prototyping a game. It's a 2d casual game for iOS that combines the idea of disney's tsumtsum with the objectives and level systems found in match three ages like candy crush and farm Heros. Along with the prototyping, I'd like to start thinking about the theme of the game. Currently, the player is collecting yellow smiley faces (does anyone remember Walmart in the late 1990s?). But I'm not quite sure where to go from here in term of art? I like how Disney was able to take existing characters and make this sport of thing. But can it work backwards? If someone were to create a bunch of characters and expand on stories in future games (just bouncing ideas here). Another thing is that I would like to put the prototype out for feedback. Well I've got to call it something and I'm not sure how to come up with that either. But I guess that'll come with the art (you look like a -{insert title}). Any suggestions?
  6. Hi Same problem here. Nobody does gamedev in Hawaii. Lol
  7. Kk1496

    A few questions for Indie devs

    1. Keeping things small and simple. Not getting ahead of myself. I'm working on my fourth or fifth attempt at making and finishing a game. I've made a few mistakes the past few times with marketing a game that I hadn't completely thought through and working with a team ofnpeoplenthay had different goals than I did. 2. Three major reasons A. I've always liked drawing. As a kid I drew stff,mane then input it away, and that was the end of it. I played a lot of games too. One day I found thisnyiutube video that talked about how easy it was to learn how to make games (mostly bringing attention tonthenfactbthay there is a variety of information all around the Web) I learned tomcode and now they go hand in hand. I don'tntgink incould do both working at a studio. B. It irritates me to see people upset battle fact that ciokent video games are causing violence in children. To me this proves that games make people think just like any form of art. I'd like to try to make games with anymore positive message. C. My favorite game is making games! 3. I look at oth per games. For example, I lost interest in candy crush so I try to think about why that happened and how I can put my own spin on it. 4. Stop? Eat? Sleep? Idk. Thanks for asking these questions. I think it's good to reflect on this stuff once in a while.
  8. Kk1496

    Prototype feedback for iOS games

    Wow this looks great! Do a lot of people use this? I'm assuming I don't have to pay for the apple developer license (like when you submit something to the App Store)! Any suggestions doe where are good places to look for testers? I know here for sure but anywhere else?
  9. i found a Chanel on YouTube (Rick Davidson) about indie dev advice. It makes a lot of good points about getting feedback early in development. Lately I've had an idea for a mobile game (iOS). How would one go about getting feedback for that? The way apple has things set up, yiu can't just go downloading apps from anywhere. I've thought about placing a unity web player in a google site and just saying something like "Note: this is a game for iOS. " but I don't think that would be very effective. Thoughts? Suggestions?
  10. I'm working on an project with an artist, writer, and myself as programmer. Being the only one touching the unity project, I thought it would be a good idea to release builds of prototypes so we can all try things out and decide on features as a team. However our artist is not able to run the application. The .app works on my computer. When the artist tries to open it, she unlocks it through system prefs. it Seems like it's going to open but nothing happens. There is no error message. I have tried building it in developer and on-developer modes. Can anyone suggest ways to fix this problem?
  11. Kk1496

    Xcode and OpenGL shaders

    OK. so I got the shaders added to the bundle. It looks like its easier to make  a cocoa app project and take everything out.    No, I just have to get the shader to compile.   It's telling me that it doesn't support version 130.   any ideas why?
  12. Kk1496

    Xcode and OpenGL shaders

    Well, I found the bundle, and the shaders aren't in there. They've been added to the project so, could this be some kind of build setting issue?
  13. Kk1496

    Xcode and OpenGL shaders

    The shaders are added to the project. In fact, they were created in Xcode. I copied the code from the example into my project. Nothing seems to work.
  14. Kk1496

    Xcode and OpenGL shaders

    I found this tutorial His project has a .mm file that handles apples way of using file system and framework. I was hoping that i could do it completely platform independent, but I guess not. I assume that if i wamyed to build for Windows, I'd have to take my files into visual studio and write some code to check what operating system I'm using?
  15. Tough questions. I mean, I have ideas.but they all seem vague. The player could have been exploring the area (like a valley or something). And discovered it, got lost in it? Its an abandoned alien ship? I read a novel by Octavia Butker called "Dawn". The aliens in the novel used their hands to open walls (so,etching about their DNA I think). But I thought their had to be a trade off for that like a loss of mass. That's how I justify the player moving different pieces of wall. Am I over thinking the story?nit still doesn't feel complete.
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