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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

PythonBlue

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  1. Just put my comment on the page.
  2. Wrote this for a long-term mod of Amnesia. If the general consensus is that it's not the best, rest assured, I had written it many months ago, anyway, back when I wasn't quite as good at producing.
  3. Your sound design isn't that bad at all. For "YT Promo Ideas", I think the strings sound a little MIDI'ish. Other than that, the only gripe I have in general is the volume; maybe use a little bit more compression/limiting next time?
  4. Yeah, I thought this was rather convincing brass for something other than Cinebrass. XD Good job!
  5. Pretty good job! I like the subtle choir.
  6. Honestly, I think the brass is a little too loud relative to the other instruments, especially in the first part. It's a good composition, though. Nice job!
  7. Alright. I appreciate the critique.
  8. First of all, sorry for my very long absence. Unfortunately, my academics caught up with me, so I'm currently needing to work my butt off to improve my grades. That being said, I have still had no luck getting a game music position, so I'm just going to use this thread to share my music. We start with a demo I had sent to the developers of a project called Lacuna Passage. http://soundcloud.com/sgtyayap404/lacuna-passage-demo-with-piano Constructive criticism would be deeply appreciated for next time.
  9. Nice idea to sell the soundtrack with the Kickstarter campaign! I'll consider buying it if I can afford to help out, myself.
  10. Sorry for my absence; been caught up with a lot of depressing things, lately....   I'd have to agree with the idea of the vocals for the main theme; they seem awfully subtle for being there. Nice job, though!
  11. I have had one for quite a while.... XD   http://soundcloud.com/sgtyayap404
  12.   You're talking as if Facebook is the only web-based community that exists. Those are my final thoughts on this subject; leaving this thread before it gets too out of control....
  13.   This is borderline-breakbeat to me. Which is a good thing: much of the other dance music involves overusing the same "4x" rhythm. I also like how you're not trying to overdo compression like most other modern dance artists....
  14.   This is what I was trying to get at with my post: how corrupt Facebook is....
  15. I didn't get such a notice. Still, Facebook had the lawsuit coming, what with its Terms of Service....