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Briiian Tsui

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  1.   Yes, Euclid is still in development. judging from the publications though, it doesn't sound like its far from beta. 
  2. So if your game has 2D character illustrations and you want to kick it up a notch with the least amount of extra resource, this is what Live2D offers you:       Pros: - Uses 2D images as material, a 1024 x 1024 px texture material (like a UV map) can build you a ready-to-animate mock-3D interactive model.  - Has SDK for Unity (and AfterEffect) - Highly retains the 2D art quality, your 3D model will result the same as how your 2D artist drew it - Your 2D artist can learn it in a week (or your 3D modeler can probably learn it quicker) - No need for rigging or modelling, no need for 3D settings or lightings. No need for pipe-lining, just Live2D > Unity - Animations and Expressions are recyclable; build up one model, apply to all others, and tweak from there if needed - Is not restricted to human characters, let it be a tree, mech, particle effects, or pug.  - The free version is sufficient for indie game usage (generally speaking)     Cons: - Currently limited to +/- 30 degree horizontally, cuz its not a full-3D model  - Small user community (English technical support from the official is sufficient though)       Here's a link to download and try:  http://www.live2d.com/cubism2-1/en.html     Here's a link to their retail product showcase, most games are on PSP/PSVita and mobile: http://www.live2d.com/en/showcase       The reason why I'm sharing is because I'm probably the only existing Youtube tutorial maker in English. The user community is small and I could learn faster and further if there are more users to exchange experience with. Also I'm starting to get invitations to indie game projects, and me alone can't participate in that many, so I hope to reach and help new learners to help with the demand.   My tutorial channel: https://www.youtube.com/user/imst                                                                                                               For the remaining of this post, I'll share some showcases.   This is a short intro from DigInfo 3 years ago. Note that a lot has been improved since then.         This is more recent from DigInfo, showing Live2D Euclid (full-3D) along with Oculus:         The official teaser video for Euclid:         This is my WIP, working with a voice clip:         One and only indie game in English that i know of using Live2D:         Someone else's example:          Official example of a mobile game featuring Unity-chan (official Japan Unity mascot character):            Or check out the official game:   Android: https://play.google.com/store/apps/details?id=jp.cybernoids.shizuku&hl=en                                                                                                                tldr: a software that magically turns your 2D character into animated-3D, easy to learn, quick to make.          If anyone's interested (or your team's artist) to learn Live2D let me know, I'll help with the best I could. 
  3. I just want to share my functional prototype (its fun if you're a mecha fan!) and the story as a beginner programmer.   So I wanted to build a game but I didn't know any programming. I did take a course on javascript 101 in my first year some 8 years ago, but then I failed it.. But with Google Spreadsheet and little bit of Google App script, I managed to pull this off over a terribly painful two weeks. To be honest, I still don't know how to work with arrays... but I'm getting there!   Here's the link to the file. It is View-only, so please make a copy into your Google Drive before playing: https://docs.google.com/spreadsheets/d/1pD8OXn7AF3-rzO8AN6pOyEZZg9bQC9fckku3KkmeZ74/edit?usp=sharing   - This is a mecha battle online game (1 vs 1) runs on Google Spreadsheet. - The battle system is a simultaneous 2-steps turn-base battle. Each side decides the next 2 actions, and then the game executes them in order. - The game is about customizing your mech, choosing weapons, and wreck your opponent. Destroy opponent's main body part and you win. Destroying other parts would gain you great advantage.   You need to change the sharing access before inviting a friend into your game. For step-by-step instruction please go to this link: http://imgur.com/a/dmQtX   The concept art and drafts: http://imgur.com/a/gIzGH     I'm not sure what my next step is. While I could pick up proper java/ C and then Unity, but with the amount of artwork waiting for me ahead I'll probably find a real programmer to partner with...    Anyhow! I don't even have friends to share my game with cuz no one is into mecha... even less into turn-base... So if any of you interested to give it a try and enjoy it, let me know about your experience! Duel with someone! (I'm fairly confident the game is balanced... "fairly") Feel free to play around with the source, but its in such a gory mess, you'd probably just back away from it... Hope you have a good game!  
  4. Briiian Tsui

    Market Metrics for iOS and Android Apps?

      I've checked that out, but i cant find the MAU DAUs, and I emailed the staffs, they replied "since apple store and google play dont give out MAU DAU anymore" so they don't offer those numbers.
  5. Briiian Tsui

    Market Metrics for iOS and Android Apps?

    sorry i didn't make it clear, i want to look up the MAU and DAU metrics of other games out there. 
  6. I'm a social game app developer. I need to keep an eye on the chart movements for iOS and Android apps, and I use to rely on appdata.com. I don't need micro analytic in revenue, I just need to know the MAU and DAUs. Recently Appdata changed, it requires paid subscription in order to know ANY numbers at all, and its $595 per month, and I can't afford that.   Where could I get MAU and DAU metrics for free or an affordable price?   Edit: Clarify - I want to look up MAU and DAU of other games in the iOS and Android market.
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